Fernando Raviola
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feresr.bsky.social
Fernando Raviola
@feresr.bsky.social
I like graphics, games and programming - work @ Google Maps
"...throw every light in the game into a grid, on a single texture. With a 2048x2048 texture..."

I'm sure this is a naive question, but... isn't it enough to draw the visible lights and bake them into a frame buffer that's the same size as the game frame buffer? This is what I'm doing
April 19, 2025 at 9:36 AM
Thanks for sharing this! It's very relevant to what I'm doing!

I'm also finding all the surrounding tiles, extruding those edges that face the light outwards and drawing a quad. What I didn't understand about the article is the following: (1/2)
April 19, 2025 at 9:29 AM