Tommy Dräger
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fenixfox-studios.bsky.social
Tommy Dräger
@fenixfox-studios.bsky.social
SoftwareEngineer | FenixFox®Studios

🏡 日本、大阪
🔗 https://fenixfox-studios.com
🐙 https://github.com/MilesTails01
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I Just developed a browser-based editor that creates beautiful isometric tile maps in pixel art style! Inspired by Oskar Stålberg's work I've started my own WFC project. Stay tuned - more improvements to come! #WFC #isometric #pixelart #gamedev #gamedevelopment #indiedev
I created a new devlog on my website that will show the most recent status for my GameCube Framework. For anyone who always wanted to develop for GC. Devs welcome ( dm / comment )

fenixfox-studios.com/content/game...

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
GameCube Framework - A Devlog from start to finish
This threejs inspired framework is for anyone who always wanted to build their game for the gamecube hardware.
fenixfox-studios.com
October 24, 2025 at 2:09 PM
That eerie sound when entering the inverted Stone Tower in Majoras Mask: The sample comes from "Distorted Reality - ELVES" (D# pitched)

@bcripster.bsky.social your turn 😁

#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro
September 27, 2025 at 3:19 PM
don't know if everyone ever found this but 00:00:24 seconds.. its the scream of the horror kid from zelda majoras mask.
greetings from japan

#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro
September 27, 2025 at 3:51 AM
Reposted by Tommy Dräger
📖I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like:

fenixfox-studios.com/manual/power...

#GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc
PowerPC Register Reference | GPR, SPR, FPR Documentation
Complete PowerPC register reference for embedded systems development and assembly programming.
fenixfox-studios.com
August 26, 2025 at 11:53 AM
Reposted by Tommy Dräger
It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828).
#GameCube #IndieGameDev #threejs #FollowFriday
September 19, 2025 at 4:27 AM
📻Another Update: Picked up some low hanging fruits by implementing WireframeGeometry, since I need it really soon. Stay tuned! Follow me if you wanna see the project hitting actual release. 🧊GameCube Devs welcome!
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
September 25, 2025 at 2:01 PM
🙋‍♂️Let me show you my progress: AnimationClip -Action and -Mixer classes are now ready. We getting closer towards character animation! Next up: Bones, Skinning and Wireframe. GameCube Devs welcome ( dm / comment )!

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
September 25, 2025 at 7:03 AM
KeyframeTrack & Interpolators classes got added🔥. An important step towards imported Character AnimationClips. A #threejs -like framework for developers who wanna build GameCube games (dm / comment)

#GameCube #IndieGameDev #C++
September 24, 2025 at 4:29 AM
It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828).
#GameCube #IndieGameDev #threejs #FollowFriday
September 19, 2025 at 4:27 AM
✨HelperObjects: Box3Helper, AxesHelper, GridHelper, Box3, Line, and Points classes added. A Three.js-like framework for GameCube development. Devs, DM or comment! ♨️

#screenshotsunday #indiedev #threejs #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev
September 14, 2025 at 12:11 PM
🔥 Update: Added OBJLoader, MTLLoader, transparency, alpha maps, and more! Used my old 3D model for this demo. Three.js-like framework for devs building GameCube games. 🙌

#Nintendo #GameCube #RetroGames #IndieGameDev #threejs #FollowFriday
September 12, 2025 at 9:18 AM
It's #FeedbackFriday! Created a benchmark for my threejs-like GameCube Framework. Push the polycount until FPS drops. For anyone who wants to develop for GC. written in C++, Devs welcome ( dm / comment ) 🙌
#Nintendo #GameCube #RetroGames #IndieGameDev #threejs #FollowFriday
August 29, 2025 at 12:59 PM
🎨Made a cute Banner (96x32)! GCM / ISO pipeline is now ready to deploy a project. Workingtitle: "Fenix Engine" .. a threejs like framework for anyone who wants to develop for GC. Devs welcome ( dm / comment )! 💻 #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
August 26, 2025 at 5:31 PM
📖I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like:

fenixfox-studios.com/manual/power...

#GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc
PowerPC Register Reference | GPR, SPR, FPR Documentation
Complete PowerPC register reference for embedded systems development and assembly programming.
fenixfox-studios.com
August 26, 2025 at 11:53 AM
✨They are both in near perfect condition! I just found them in my local gamestore for ~2万円 (~110$)

#Nintendo #GameCube #retrogames #IndieGameDev #gamedev
August 24, 2025 at 2:50 PM
🚨Added Textures and Loader classes, also fixing some bugs🔧! A full week of headaches. That GameCube framework needs a name soon! For anyone who always wanted to develop for GC. Devs welcome ( dm / comment ) 🙌

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
August 24, 2025 at 11:40 AM
✨I can't wait for my new plastic case to arrive! LOOK AT THE COLOR ☢️!! its so 90s !

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev
August 21, 2025 at 6:34 AM
💡PointLights and LightAttenuation got added! The GameCube supports 8 LightChannels. Make the most of them! A framework for anyone who wants to develop for GC. Devs welcome ( dm / comment )! 💻

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
August 19, 2025 at 12:22 PM
🛠️More procedual Geometry are coming. Just love the addition of Polyhedron ⭐. Looking for devs who’ve always wanted to create their own GameCube game . Dev followers💻, any help / requests are more than welcome🙌よろしくね

#Nintendo #GameCube #IndieGameDev #GameDev #threejs
August 18, 2025 at 3:55 PM
🛠️Basic & LambertMaterial, DirectLight and procedual Geometry were added. The roadmap is still long 🔰. This threejs inspired framework is for anyone who always wanted to build their game for the gamecube hardware. (Demo: 60 Lines of Code)

#Nintendo #GameCube #IndieGameDev #GameDev #threejs #cpp
August 18, 2025 at 7:35 AM
A while ago I created a BMD Viewer for Zelda - Twilight Princess. I finally found the time and wrote an article on my website:

fenixfox-studios.com/content/bmd_...

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
August 17, 2025 at 5:47 AM
A teaser about my upcoming framework for anyone who is obsessed with the gamecube like me and always wanted to bring his own project on the real hardware. written in C++ for powerpc gekko and highly inspired by threejs.

#Nintendo #RetroGaming #GameCube #RetroGames #IndieGame #GameDev #threejs
August 16, 2025 at 4:39 PM
💣created a SDF Shader of the classic N64 Bomberman! 💥Sourcefiles posted in the comment below!

What other classic game characters deserve a shader makeover?

#RetroGaming #ShaderArt #WebGL
July 20, 2025 at 2:59 AM
🤔 wow my article made it to the frontpage of Hackernoon as TopStory.

hackernoon.com/this-browser...
March 5, 2025 at 10:40 AM
Winter in Osaka - Every little noise got absorbed by the dampening effect of the snow, total silence! It was just me. No one else around^^

As dusk approached, the path turned into polished ice. I slipped a few times but made it up and down!

#Japan #Wakayama #Osaka
February 24, 2025 at 4:44 AM