Felix "InterVR" Krell
@felkrell.bsky.social
Chronically Online Media Sociologist
Wrote my dissertation about VRChat
felix.krell@zu.de
Wrote my dissertation about VRChat
felix.krell@zu.de
bin auch saarländer also passt
imer noch keine ahnung warum ich die posts angezeigt bekomme aber mittlerweile für mich bluesky system relevant geworden
imer noch keine ahnung warum ich die posts angezeigt bekomme aber mittlerweile für mich bluesky system relevant geworden
November 8, 2025 at 12:45 PM
bin auch saarländer also passt
imer noch keine ahnung warum ich die posts angezeigt bekomme aber mittlerweile für mich bluesky system relevant geworden
imer noch keine ahnung warum ich die posts angezeigt bekomme aber mittlerweile für mich bluesky system relevant geworden
so glad im not on there anymore, every glimpse I get from that place is worse than the last 🤢
November 5, 2025 at 8:39 AM
so glad im not on there anymore, every glimpse I get from that place is worse than the last 🤢
There's still so much we don't know: HOW exactly do ppl interact when virtually co-present? What does a social life in VR even look like?
Before applying VR sociality to applications like some form of tool, I feel like we need WAY more answers in that area first.
This has been my TED talk (5/5)
Before applying VR sociality to applications like some form of tool, I feel like we need WAY more answers in that area first.
This has been my TED talk (5/5)
November 3, 2025 at 1:27 PM
There's still so much we don't know: HOW exactly do ppl interact when virtually co-present? What does a social life in VR even look like?
Before applying VR sociality to applications like some form of tool, I feel like we need WAY more answers in that area first.
This has been my TED talk (5/5)
Before applying VR sociality to applications like some form of tool, I feel like we need WAY more answers in that area first.
This has been my TED talk (5/5)
A co-present social life in de-localized communities IS the primary use case of Social VR. Politics, teaching, work etc. can all be part of that - but they are at most by-products of a sociality that already embraces VR. That sociality doesn't exist yet outside of a few enthusiast communities (4/5)
November 3, 2025 at 1:27 PM
A co-present social life in de-localized communities IS the primary use case of Social VR. Politics, teaching, work etc. can all be part of that - but they are at most by-products of a sociality that already embraces VR. That sociality doesn't exist yet outside of a few enthusiast communities (4/5)
Current scientific discourse on Social VR is fixated on fundable use cases. Seemingly at every corner, some positive value or boost in productivity has to be gained from spending time in VR. I disagree hugely. Social VR, for those who use the tech regularly, is so much more mundane than that. (3/5)
November 3, 2025 at 1:27 PM
Current scientific discourse on Social VR is fixated on fundable use cases. Seemingly at every corner, some positive value or boost in productivity has to be gained from spending time in VR. I disagree hugely. Social VR, for those who use the tech regularly, is so much more mundane than that. (3/5)
Neither the Social VR imaginaries that coined cyberspaces or metaverses, nor any virtual world I’ve known since the 90s were primarily about these things. At their core, they’re just virtual social sites, with all benefits, problems and implications that come with that. (2/5)
November 3, 2025 at 1:27 PM
Neither the Social VR imaginaries that coined cyberspaces or metaverses, nor any virtual world I’ve known since the 90s were primarily about these things. At their core, they’re just virtual social sites, with all benefits, problems and implications that come with that. (2/5)
legit saw a presentation on remote robot control two months back and they have the same issues that nee vr users also have. The only ppl I see having enough resiliance built up against motion sickness are long-term vr users^^
October 31, 2025 at 7:01 AM
legit saw a presentation on remote robot control two months back and they have the same issues that nee vr users also have. The only ppl I see having enough resiliance built up against motion sickness are long-term vr users^^
could I get an id on that track? 🙏
sounds nice^^
sounds nice^^
October 26, 2025 at 8:27 PM
could I get an id on that track? 🙏
sounds nice^^
sounds nice^^
The talk was about prototypical interaction order (Goffman etc.) making a return in Social VR, contrasted to other interactionist concepts like Knorr-Cetina's synthetic situation :)
It'll be in the dissertation publication (ch. 6) in a lot more detail, I got news to share on that one very soon!
It'll be in the dissertation publication (ch. 6) in a lot more detail, I got news to share on that one very soon!
October 25, 2025 at 8:17 AM
The talk was about prototypical interaction order (Goffman etc.) making a return in Social VR, contrasted to other interactionist concepts like Knorr-Cetina's synthetic situation :)
It'll be in the dissertation publication (ch. 6) in a lot more detail, I got news to share on that one very soon!
It'll be in the dissertation publication (ch. 6) in a lot more detail, I got news to share on that one very soon!
great reaction pic actually 😅
October 24, 2025 at 6:53 AM
great reaction pic actually 😅
it would actually be a pretty conservative and subtle choice as well, just the colour gradient would carry meaning, yet the book itself would look quite "old school" professional hehe
October 23, 2025 at 10:38 PM
it would actually be a pretty conservative and subtle choice as well, just the colour gradient would carry meaning, yet the book itself would look quite "old school" professional hehe
sneaky, you put in a photo of our vket flashmob!^^
October 23, 2025 at 6:05 PM
sneaky, you put in a photo of our vket flashmob!^^
I definately feel like the cover should include a group of people sitting or standing around in some way, but the setting for that can be many things!
October 23, 2025 at 12:30 PM
I definately feel like the cover should include a group of people sitting or standing around in some way, but the setting for that can be many things!
Especially am interested in what vrc photographers and painters would think here as well!
@sladedacat.bsky.social
@bastkaerun.bsky.social
@dulldummy.bsky.social
@ozpearsall.bsky.social
@sladedacat.bsky.social
@bastkaerun.bsky.social
@dulldummy.bsky.social
@ozpearsall.bsky.social
October 23, 2025 at 12:01 PM
Especially am interested in what vrc photographers and painters would think here as well!
@sladedacat.bsky.social
@bastkaerun.bsky.social
@dulldummy.bsky.social
@ozpearsall.bsky.social
@sladedacat.bsky.social
@bastkaerun.bsky.social
@dulldummy.bsky.social
@ozpearsall.bsky.social
mine would likely be something like this:
October 23, 2025 at 11:50 AM
mine would likely be something like this:
I'm doing another VRC/IRL exchange with my students in january, maybe I could use a poster for that one 😅
October 23, 2025 at 11:41 AM
I'm doing another VRC/IRL exchange with my students in january, maybe I could use a poster for that one 😅
Since its valve, I am sure that even if they don't include any face tracking at all, some genius will have mods for that hmd in less than two weeks 👌
it would be cool to finally have new hmd to recommend for Social VR out of the box though...
it would be cool to finally have new hmd to recommend for Social VR out of the box though...
October 22, 2025 at 1:38 PM
Since its valve, I am sure that even if they don't include any face tracking at all, some genius will have mods for that hmd in less than two weeks 👌
it would be cool to finally have new hmd to recommend for Social VR out of the box though...
it would be cool to finally have new hmd to recommend for Social VR out of the box though...
hopefully, but the products are popular on german amazon too, idk if its the same but I assumed
October 16, 2025 at 3:25 PM
hopefully, but the products are popular on german amazon too, idk if its the same but I assumed
oof mine is on that list with 0.7 mcg, thats 0.2 over the recommended level
October 16, 2025 at 7:11 AM
oof mine is on that list with 0.7 mcg, thats 0.2 over the recommended level