Timofey Petrov
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felisarmis.bsky.social
Timofey Petrov
@felisarmis.bsky.social
Indie game developer
felisarmis.itch.io
Reposted by Timofey Petrov
Potential art-book/project thread! Please read below!! 👇👇

Can i first ask that you please retweet and comment your thoughts on this? I need as many eyes on this as possible to gauge if its a viable side project worth pursuing!

RETROGRADE - A catalogue from from a future that never was!
April 17, 2025 at 1:44 PM
QRP with your header art
Monument Valley Art style exploration. Rendered in Unreal Engine 5
January 22, 2025 at 2:11 PM
A wallpaper for the Year of Snake 2025
Happy New Year! 🎄
#illustrator
December 30, 2024 at 6:43 AM
Reposted by Timofey Petrov
Hey friends, I just lost my job—I’m looking for new work!

See a thread of work below 🧵, or visit oldmanofthefire.com

I’m an artist and programmer. As an art director I’ve lead art teams on projects for Netflix, Apple, Sony, and more.

If you’d be so kind, please share this to get the word out!
December 10, 2024 at 2:27 PM
New #blender NPR hard-surface experiment
#b3d #blender3d #blenderart #blenderrender #npr
December 2, 2024 at 8:32 AM
Reposted by Timofey Petrov
I have started to collate things I learned over the years and putting them into one-page tips.

These are things that worked for me, maybe you will find some use for them, or be inspired to find a better way that works for you.

Today's page is about ideation
#gamedev
November 30, 2024 at 7:21 AM
Reposted by Timofey Petrov
some behind the scenes look at my mushroom growing system:

When a mushroom reaches a certain maturity it starts periodically checking for nearby grow points, where there is a chance it spawns a new mushroom.

The amount of nutrients in the grow point determines how much the mushroom can mature.
November 25, 2024 at 7:24 PM
November 16, 2024 at 4:38 AM
Monument Valley Art style exploration. Rendered in Unreal Engine 5 #unrealengine5 #UE5 #MadeWithUnreal
October 24, 2024 at 10:49 AM