www.youtube.com/watch?v=ZtN-...
www.youtube.com/watch?v=ZtN-...
This has not always been possible, and it may not always be possible.
This has not always been possible, and it may not always be possible.
An ironic simulationist take on tariff policy By Joshua Wolens, benevolent dictator and warden of virtual Colorado
An ironic simulationist take on tariff policy By Joshua Wolens, benevolent dictator and warden of virtual Colorado
Amabel Holland encourages us all to participate in the stewardship of shared history in this wonderful video essay
youtu.be/MWteJW-wYas
Amabel Holland encourages us all to participate in the stewardship of shared history in this wonderful video essay
Reality TV depends on being seen as both game and not-game, with stars both playing and not-playing. Does this internal contradiction help explain our reality TV president?
xleighalexanderx.substack.com/p/what-makes...
Reality TV depends on being seen as both game and not-game, with stars both playing and not-playing. Does this internal contradiction help explain our reality TV president?
xleighalexanderx.substack.com/p/what-makes...
Gateway games have "one way flow." You get something, you spend it on something else, you buy victory points. Each step is an interesting choice, and some games add a "twist"—but as a rule, gateway games avoid feedback loops.
Sad for us!
I propose a Design Pattern for "gateway-style" games.
gametek.substack.com/p/grand-unif...
🎲✂️
Gateway games have "one way flow." You get something, you spend it on something else, you buy victory points. Each step is an interesting choice, and some games add a "twist"—but as a rule, gateway games avoid feedback loops.
Sad for us!
www.youtube.com/watch?v=s6Am...
March 28, 2025
www.youtube.com/watch?v=s6Am...
March 28, 2025
An historical account of an elaborate Victorian murder party, where the host started preparations weeks in advance by "planting cryptic personal messages in London newspapers as clues"
They did not have to go so hard.
boardgamegeek.com/blog/13034/b...
Posted Nov 28, 2024
An historical account of an elaborate Victorian murder party, where the host started preparations weeks in advance by "planting cryptic personal messages in London newspapers as clues"
They did not have to go so hard.
boardgamegeek.com/blog/13034/b...
Posted Nov 28, 2024
Patrick Klepek on Balatro, a video game rated 18+ by PEGI that *looks* like poker but contains no gambling.
patrickklepek.substack.com/p/is-balatro...
Posted Dec 17, 2024
Patrick Klepek on Balatro, a video game rated 18+ by PEGI that *looks* like poker but contains no gambling.
patrickklepek.substack.com/p/is-balatro...
Posted Dec 17, 2024
A poignant vignette on parenting, marriage, and The Game of Life by Youngna Park
youngna.substack.com/p/eight-vign...
Posted Dec 2, 2024
A poignant vignette on parenting, marriage, and The Game of Life by Youngna Park
youngna.substack.com/p/eight-vign...
Posted Dec 2, 2024
Blake Eskin on the strange history of Teeko, an abstract game—and also a fantasy of intellectual achievement and community.
www.blakeeskin.com/articles/a-w...
Blake Eskin on the strange history of Teeko, an abstract game—and also a fantasy of intellectual achievement and community.
www.blakeeskin.com/articles/a-w...
lettermatic.com/custom/penti...
By @rileycran.bsky.social, posted Nov. 15 2024
Here's a case study on how my colleagues and I at Lettermatic designed the game's fonts, with the talented team at Obsidian.
lettermatic.com/custom/penti...
lettermatic.com/custom/penti...
By @rileycran.bsky.social, posted Nov. 15 2024
A Marxist critique of the Zoch Verlag edition of Potato Man.
"Can anyone recommend a more recent version of Potato Man which shows a deeper engagement with the principles of Marxism?"
boardgamegeek.com/thread/34081...
By Frederic Heath-Renn, Nov. 19 2024
A Marxist critique of the Zoch Verlag edition of Potato Man.
"Can anyone recommend a more recent version of Potato Man which shows a deeper engagement with the principles of Marxism?"
boardgamegeek.com/thread/34081...
By Frederic Heath-Renn, Nov. 19 2024
Kory Heath tells us why: "Darlings" can be "monkey traps;" fantasies about our work that aren't realistic. Design is the process of escaping these traps.
www.koryheath.com/monkey-traps/
Posted June 2, 2014
Kory Heath tells us why: "Darlings" can be "monkey traps;" fantasies about our work that aren't realistic. Design is the process of escaping these traps.
www.koryheath.com/monkey-traps/
Posted June 2, 2014
Here are the rules to Heath's game Zendo, which (truly!) teaches the players how to become scientists. It is a masterpiece.
(The rules call for Looney Pyramids, but you can play Zendo with anything you have around.)
www.koryheath.com/zendo/
Here are the rules to Heath's game Zendo, which (truly!) teaches the players how to become scientists. It is a masterpiece.
(The rules call for Looney Pyramids, but you can play Zendo with anything you have around.)
www.koryheath.com/zendo/
By the pseudonymous Marcus Ludicrus, posted November 17 2024.
boardgamegeek.com/geeklist/346...
By the pseudonymous Marcus Ludicrus, posted November 17 2024.
boardgamegeek.com/geeklist/346...
www.theguardian.com/books/2024/o...
www.gamemarketwest.com/oct-2024-games
www.gamemarketwest.com/oct-2024-games
The original Spanish, 1978: borgestodoelanio.blogspot.com/2014/06/jorg...
Translation into English by abstract game designer Luis Bolaños Mures, 2024: boardgamegeek.com/thread/33196...
The original Spanish, 1978: borgestodoelanio.blogspot.com/2014/06/jorg...
Translation into English by abstract game designer Luis Bolaños Mures, 2024: boardgamegeek.com/thread/33196...
The original Spanish, 1978: borgestodoelanio.blogspot.com/2014/06/jorg...
Translation into English by abstract game designer Luis Bolaños Mures, 2024: boardgamegeek.com/thread/33196...
The original Spanish, 1978: borgestodoelanio.blogspot.com/2014/06/jorg...
Translation into English by abstract game designer Luis Bolaños Mures, 2024: boardgamegeek.com/thread/33196...
www.thetimes.com/article/5ecd...
Posted Oct 5, 2024
www.thetimes.com/article/5ecd...
Posted Oct 5, 2024
boardgamegeek.com/geeklist/343...
Posted Sept. 29, 2024
boardgamegeek.com/geeklist/343...
Posted Sept. 29, 2024
Laura Jedeed shares a deep lesson from LARP-museum Colonial Williamsburg: "Only when people feel secure will they feel ready to grapple with realities that might upset them."
www.politico.com/news/magazin...
Aug 31, 2024
Laura Jedeed shares a deep lesson from LARP-museum Colonial Williamsburg: "Only when people feel secure will they feel ready to grapple with realities that might upset them."
www.politico.com/news/magazin...
Aug 31, 2024
1. Depth, many levels of skill
2. Clarity, find moves using heuristics
3. Drama, reversals of fate
4. Decisiveness, better player wins
jnsilva.ludicum.org/TJ/TJ1920/De...
July, 2000
1. Depth, many levels of skill
2. Clarity, find moves using heuristics
3. Drama, reversals of fate
4. Decisiveness, better player wins
jnsilva.ludicum.org/TJ/TJ1920/De...
July, 2000