#gamedev #update #marketing #crowdfunding
#gamedev #update #marketing #crowdfunding
Do any of you have other recommendations for hidden gems or other sub 100k games?
Let us know until our next post. Stay colourful!
#games #gamedev #steam #analysis #metroidvania #platformer
Do any of you have other recommendations for hidden gems or other sub 100k games?
Let us know until our next post. Stay colourful!
#games #gamedev #steam #analysis #metroidvania #platformer
- That leaves the sub 100k games that look like a good game, quack like a good game, but haven't quiet hit the revenue jackpot. Those are the ones we can learn the most from.
- That leaves the sub 100k games that look like a good game, quack like a good game, but haven't quiet hit the revenue jackpot. Those are the ones we can learn the most from.
- Most of the sub 100k are visually appalling. A few had CD-i graphics. Their steam pages also were barebones which makes sense for such niche graphics
- Most of the sub 100k are visually appalling. A few had CD-i graphics. Their steam pages also were barebones which makes sense for such niche graphics
Until then, what would you say defines a game as successful?
Stay colourful.
Until then, what would you say defines a game as successful?
Stay colourful.
It's hard to pinpoint exact reasons why some games didn't get bigger. Maybe the target audience was missing, the art style sucked, the mechanics didn't fit or there was no marketing.
It's hard to pinpoint exact reasons why some games didn't get bigger. Maybe the target audience was missing, the art style sucked, the mechanics didn't fit or there was no marketing.