farbschmiede.bsky.social
@farbschmiede.bsky.social
We are Farbschmiede, a two people game studio, that will deliver many-hued games to a device near you. Stay colourful!
It's already mid November?! It still feels like yesterday that we started Farbschmiede but it's already been a year. Damn. The only reason we even noticed this, is because we are currently updating our initial implementation since we now know better.

#gamedev #refactor
November 20, 2025 at 1:38 AM
There is one script that has to be attached to every new level in our code so the scene is properly set up. Today, I forgot to attach it once again, so I finally implemented the elegant solution and it worked on the first try. #feelsgood.

#gamedev #godot
October 27, 2025 at 7:26 AM
While we are working every day, we still get the occasional #mondayblues. So we switch up our routine and work on something else.
Or drink #coffee. Lots of coffee.

#gamedev
October 13, 2025 at 8:29 AM
When we tell people we are on #bluesky, people are often confused. Seems like not wanting to be part of hate, extrem advertisements and monetization isn't a good reason.
As game studio, this also means we will always have #nomicrotransactions.

Why are you on bluesky?

#gamedev
September 29, 2025 at 11:31 AM
We came back to #silksong a while ago and suddenly couldn't put it down. Now we are close to the 100% finish. After acquiring the last abilities, the mechanies truly shined.
Did anyone else have a similar experience with this or another game?

#metroidvania #design #gamedev #hollowknight
September 24, 2025 at 5:41 AM
We played less and less #silksong over time. Not because we finished, but because it became tedious. It's probably due to the level design. Anyone else share the feeling?

#metroidvania #hollowknight #leveldesign
September 16, 2025 at 7:50 AM
Unfortunately, we suck at #silksong so we aren't too far into the game. Still, while exploration is definitely rewarded, we feel that the game is pretty linear in regards to the power up order. Hopefully, the game opens up a bit more later on. Ours sure will.

#gamedev #hollowknight #mechanics
September 10, 2025 at 8:31 PM
That feeling when you unlock an ability in #silksong and it's the exact same one you implemented weeks ago is undescribable. And then you notice people will think you are a #copycat. Oops.

#gamedev #metroidvania #mechanics #oops #learningfromsuccess
September 8, 2025 at 7:39 PM
A bit late to the party, but #silksong has finally released. Of course, we play it entirely for research purposes and not for our own pleasure, so it counts as work time, right? Right?

#gamedev #metroidvania #startup #work #hollowknight
September 6, 2025 at 7:15 AM
During our Crowdfunding research we found one of the most amazing campaigns. Great, immersive trailer, good description, great artstyle and captivating images that supports the text. Unfortunately, it's shy over 60k because it has no marketing presence.
#marketing #required #crowdfunding #gamedev
August 24, 2025 at 7:30 AM
Developing a game requires a lot of inspiration. While this cannot be forced, the muse always kisses me right before I fall asleep. Either I then write it down this waking up a little bit, or forget my idea. Stupid conundrum.

How do you get inspired?

Let us know and stay colourful (by sleeping).
August 10, 2025 at 12:47 AM
We have been a little bit on hiatus since we were diving into the data a bit too hard. So let's review some learnings:
- About 12% of all games on Steam earned more than $100k.
- Depending on the genre, this percentage increases. For example, "Metroidvania", "Platformer" are at about 23%
July 28, 2025 at 10:42 PM
It's finally data wednesday, so let's talk about numbers. Just 10% of all Steam games made over 100k revenue. 100k sounds like a lot, but it's really not. First, we have to remove 30% for Steam's cut, so that's 70k.
June 24, 2025 at 11:12 PM
Reposted
The hardest part of a game project, or any project really, is finishing.

Put so much time into a thing it’s no longer interesting or exciting. Ignoring that ‘move on’ to something new feeling can be so difficult.

#IndieGame #IndieGameDev #gamedev #ADHD #DontGiveUp #LastPush
June 12, 2025 at 11:17 PM
To develop a video game you need to review games. So, we've been looking at Steam's data. We will share a few insights we gained in the coming days, especially about low revenue games.

On that topic, what's your pet peeve in video games?

#gamedevelopment #games #reviews #steam #data #analysis
June 12, 2025 at 11:01 PM