anyways uh here's the paradigm/weapon switching system i've been trying to do for a while now
#aLt-Project #aLtProject
anyways uh here's the paradigm/weapon switching system i've been trying to do for a while now
#aLt-Project #aLtProject
i have a quest tracking system now
#aLtProject #aLt-Project #gamedev #GodotEngine #indiegame #RPG #JRPG #DRPG
i have a quest tracking system now
#aLtProject #aLt-Project #gamedev #GodotEngine #indiegame #RPG #JRPG #DRPG
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
elon, peter, anti-vaxxers, all the same problem
Read more in our new cover story: theatln.tc/q9hXxlbM
elon, peter, anti-vaxxers, all the same problem