Ezma
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ezmameow.bsky.social
Ezma
@ezmameow.bsky.social
Data, color, meow, and nonsense. I am just a silly( yet shy) feline human thing (she/her 30+). Beware of meows. Meow : 3
I do not really have a site, but this a placeholder meow: https://ezmameow.github.io/
and the collision(world) area. Then I could focus on making another window and maybe extending it from a minigame to a game. Meow it still a good way to collect my thoughts, though I think my main issue is that I need to do art more than design. There just a few things I have to make myself ugh.
November 12, 2025 at 11:21 PM
as well as being unhelpful. I tend to ignore things that lack logical reasoning and from my understanding of design is that there are a few ways to reach the same results, but there will be different costs and benefits. Meow yeah random nonsense. I am just lost in thought mew.
November 9, 2025 at 4:42 AM
animate a background and one way was to use noise for waves and clouds and stuff. I do admit that a parallax of a drawn version of those would be more efficient, but may require extra work and memory to look good while the code way probably use less memory at the cost of processing time per render.
November 8, 2025 at 2:21 AM
for a canvas element. I just need to make sure I can stack them or catch them in some way since the data in this case is the whole canvas. I could see what this blob is about and if I can catch it as hidden images or not.

I might not make use of it or not often. I was curious about ways I could
November 8, 2025 at 2:21 AM
Think it a microsoft issue? Azure network is having availability issues or something meow I know nothing about Microsoft. I do not like thinking about them meow mew.
October 29, 2025 at 5:37 PM
Meow yeah more random nonsense as I try to wake up.
October 29, 2025 at 5:09 PM
like this because it twice as much nodes and nodes that may 'tick'. I rather have an area2d for each collision profile or just one with logic that swaps the collision profile. At one point I did code it in, but realize I can disable ticking and have more control with shapes with area2d.
October 29, 2025 at 5:09 PM
and have the character export it so it could be assigned. This would allow more shape control and the base class could have some structure to allow more drag and drop without connecting or coding...but require more designing.

Though the most common way is to make an area2d for each shape. I do not
October 29, 2025 at 5:09 PM
via script and then loop all the bodies and ignore the ones that do not pass additional checks. For example the aoe attack may be a simple circle, but front cone attacks would ignore all bodies not in front of the character(not really hard to do).

I also could make a custom class of the area2d
October 29, 2025 at 5:09 PM
be used in some characters or game. I just figure this be better for handling a limited amount of hold actions. I just like using bitflags for silly things, but I just do not see the point of using more memory for this case. Meow I think too much nonsense.
October 29, 2025 at 4:58 AM
let the game or dedicated client/ai controller tell the character more about it if it not a simple input action.

I felt the controller should know what the active actions it triggers so both sides can know that state, but it could not be in the base controller since it could vary and might not
October 29, 2025 at 4:58 AM
Meoow meow meow mew meow murrr meow : 3
October 29, 2025 at 2:36 AM
project and it is kind of nice taking a break from thinking of extending it.

Well the idea for the play area is to make building a level easier. I can place one or more down and then add stuff to it.

Meow random, but yeah I am a lazy cat.
October 28, 2025 at 5:21 AM
size vector. I am not sure if it needs more. I am still deciding on an area since the border can be disable. I may extend it to hold tilemap layers.

I did make a chunk base random generated endless world with tilemap for one of my projects, but I have no plans of adding such a system to this
October 28, 2025 at 5:21 AM