Ezma
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ezmameow.bsky.social
Ezma
@ezmameow.bsky.social
Data, color, meow, and nonsense. I am just a silly( yet shy) feline human thing (she/her 30+). Beware of meows. Meow : 3
I do not really have a site, but this a placeholder meow: https://ezmameow.github.io/
Pinned

Meow I am mostly here to mess around and share art and nonsence.

I enjoy stories, building in games, and making things come alive with programing.

I will try to post or reblog sfw stuff here, but my likes and following do not follow that rule mew.

I am also found here: www.tumblr.com/ezmameow
Sometimes I build silly stuff in random game meow.
November 15, 2025 at 1:26 AM
So I may spend this month on that web project since I tend to use it as a birthday gift and idk what else to give. Already made lots of progress (except the code documenting part) and I just need to declare more of the collision container object and make some projection of depth from the viewport
November 12, 2025 at 11:21 PM
Meow I would not mind talking about programing (well design more than coding) with people if it was kept to 'what about', 'this may be', and such terms instead of 'that is incorrect', 'do it this way', and other narrow-minded statements. Mostly because the later tends to lack explanation
November 9, 2025 at 4:42 AM
so i finally figure out how to edit image data with js for html usage. I do admit last time I tried was with python in pyscript. Same stuff, though found mix data that point to the idea of drawing image to canvas to be able to access the data. There may be better ways, but most of this data would be
November 8, 2025 at 2:21 AM
"Some people need to 'reinvent' the wheel to understand it enough to improve it. Others apparently only need books with fancy words. Personally, I feel the latter will become distant from what makes a wheel a wheel after a few generations of building on top of words." -Nonsense from a madd person.
November 4, 2025 at 11:33 PM
"If I called you Argenti, would you take that as an insult or a compliment?" -Meow
November 3, 2025 at 2:43 AM
Meow if I ever make a (pixel) art of a minotaur as well as animate it, then I may make a silly maze game. The issue is I have not felt like doing art and such a creature may may hard to come up with a personal style meow.
November 3, 2025 at 1:33 AM
I probably should avoid reddit for a bit since it does not help with the paranoia meow. I should try to focus on my projects instead.
October 31, 2025 at 2:38 AM
I do wish minecraft have a public auth server status (I think long ago they did). Now I am not sure if the auth servers are down or they mess with the java version or certificate again. Ugh modded minecraft issue meow.
October 29, 2025 at 5:30 PM
Meow I am not a fan of building everything with scenes in Godot. This is mostly because scenes are harder to inherit from unlike their scripts, so I try to compose them in ways where they can be reused.

For hit detection I have a few ways to handle it. I could have a few shapes to toggle on and off
October 29, 2025 at 5:09 PM
well I decided to add a bitflag for (input) action in the extended controller. It was in the player character, then I tried to pass it as a parameter in the signal, but could only get pressed and release from input events without catching the state.

I kept the action state parameter so I could
October 29, 2025 at 4:45 AM
Some times I feel slow. I spent most of the night designing a playable_area node, but wasted some time seeing if I should have different grow extensions types instead if center. The background uses a TextureRect so that wanted to be in the positive sector and I center it when the size get changed.
October 28, 2025 at 5:21 AM
Meow an accident when I was messing with my masking shader. I think it was on blend mode and the strength most likely in the hundreds lol.
October 26, 2025 at 11:11 PM
Meow I still wonder if there a proper name of hybird creature that bottom half is animal and top half is human, but their head may have mix feature. I mean more like a satyr and not a centaurs meow and feline features instead.

Meow yeah random nonsense.
October 25, 2025 at 6:08 PM
Welp my energy level are low today and I am not tired enough for a nap to replace my disturbed sleep meow. Well I did manage to refresh my memory of godot shaders yesterday, though that did not create much. Also not sure if I want to invest time figuring out how to make those games in Genshin.
October 25, 2025 at 5:30 PM
Meow I am being a lazy cat tonight.
October 24, 2025 at 6:21 AM
Meoow to be fun to play with machines. Unlike Lynette I can repair them but ruining the machines of my enemy seem like fun. #GenshinImpact #spoiler
October 24, 2025 at 4:19 AM
Ugh spend most of the night trying to get this godot 2d shader to work. I could not figure out how to get the world coords of the view space, so I pass it as a global var but even after adjusting it by the view size, Its scroll was not the same (yet opposite. I multiply each axis by a value
October 23, 2025 at 8:00 AM
Meow always has silly/dumb ideas in my head. One such idea is a main character (in a fantasy like setting) joining an adventure team as logistics support (hauling, maintenance, cleaning, and odd jobs). For a weapon, they pick an old shovel and show an obsession of digging holes.
October 21, 2025 at 7:37 PM
Now I wonder of seeming angry post are by people who use things like ms copilot to edit or make their post or they are just delusional meow. Sounds so angry about correcting the difference between design and program where the user did not event mention any of those words.
October 21, 2025 at 1:44 AM
Well I was looking at my old project save system and yes it still has a mix of various attempts from the past still here and there. Lucky I was using groups to trigger saving and loading logic so that objects that have save data can handle it themselves. I just have to confirm the format of the
October 20, 2025 at 8:10 PM
"If they cannot enforce it, then why follow rules that make no sense."
October 20, 2025 at 3:32 PM
I think I get annoyed by naming conventions enforcers as much as I get annoyed by 'clean code' worshipers. The naming convention followed is dependent on the scope/group more so when it comes to global names. An engine may use Pascal Case for classes and such, but if someone not making engine code,
October 20, 2025 at 3:30 PM
I tend to post nonsense too much meow, but sometimes I need to vent my thoughts.

(on another note, one of my Godot projects I probably should use groups for event calls just to see how well it fares.
October 19, 2025 at 10:33 PM
I was thinking about the concept of using one or two object(an event with a state) for interaction/triggers instead of either each object handling it themselves blindly or a dedicated system for the trigger. Yeah hard to describe.
October 19, 2025 at 9:53 PM