The boss itself is your terrain, and you may fight other enemies as you climb all over and/or in it. The line between this and an actual level can be blurry.
The boss itself is your terrain, and you may fight other enemies as you climb all over and/or in it. The line between this and an actual level can be blurry.
Fight the boss at a comparable size.
Fight the boss at a comparable size.
Hop onto the boss and try not to fall off while attacking it.
Hop onto the boss and try not to fall off while attacking it.
Similar to the weak point approach, but you take down the boss piece by piece, with the fight changing as you do so.
Similar to the weak point approach, but you take down the boss piece by piece, with the fight changing as you do so.
Most of the boss is nearly or completely invulnerable, so you have to navigate around it and exploit a weakness.
Most of the boss is nearly or completely invulnerable, so you have to navigate around it and exploit a weakness.
1. Pure Visuals
Little to no change in gameplay, the boss' size is purely for show. I think you see this a lot in shmups and turn-based RPGs.
1. Pure Visuals
Little to no change in gameplay, the boss' size is purely for show. I think you see this a lot in shmups and turn-based RPGs.
www.artstation.com/artwork/ZlJmZm
www.artstation.com/artwork/ZlJmZm