Eye of Entropy
eyeofentropy.bsky.social
Eye of Entropy
@eyeofentropy.bsky.social
Novice game dev, Steam achievement hunter, deathcore connoisseur, aromantic, straight edge, metaphysical naturalist, antinatalist, and other controversial descriptors ¯\_(ツ)_/¯

Here's my mixed bag of game dev projects: https://eye-of-entropy.itch.io/
I tried to use a little chip tune I made some years back for a custom level in 'A Dance of Fire and Ice'. It was pretty satisfying to learn how to use the level editor even though there's not much incentive to map the 2nd half of the song ¯\_(ツ)_/¯
March 28, 2025 at 2:56 AM
#EntropyDev log 7
I initially programmed the character movement with only flat walls in mind, but recently wondered how it would handle rounded corners as-is. As shown, it functions better than expected, but it's clear the animation state code needs further refinement.
#GodotEngine #gamedev #solodev
March 8, 2025 at 3:53 AM
#EntropyDev log 6

The player's dash ability now cancels upon entering a new room, unless they are dashing along a wall. Since this is intended to be a Foddian-style climbing game, this mechanic should allow for more creative level design while preventing easy skips 🤔

#GodotEngine #gamedev #solodev
February 23, 2025 at 9:02 PM
#EntropyDev log 5

Camera functionality has been implemented. The camera view instantly "jumps" between rooms when the player enters. Nothing more advanced is needed for my 'Foddian'-style project.

I'm a #GodotEngine noob, but I'll explain how I accomplished it in the comments for future reference.
February 22, 2025 at 11:25 PM
#EntropyDev log 4
- Increased player collision area & sprite size by 33%.
- Refined collision detection by adding diagonal raycasts.
- Cleaned up some sprite pose transitions.
But oops, the sprite is too tall for 1 tile-high gaps now!
Will leave that problem for later 🫠
#gamedev #GodotEngine #godot
February 17, 2025 at 2:35 AM
Next course of action:
- refine the collision detection by using diagonal raycasts in addition to the existing cardinal raycasts.
- experiment further with player character sizing.

Here is an extra clip showing the collision shape alongside the animated sprite:
February 16, 2025 at 7:27 PM
#EntropyDev log 3. I added some rough keyframe sprites made by posing & screenshotting a 3D model. The pose transitions are janky, but this is a lot closer to my vision than the ball player character I had before. I think the player is still too tiny compared to the viewport though.
#gamedev #godot
February 16, 2025 at 7:22 PM
Dev log 2. I doubled the size of the collision for the player character and tiles. With a constant camera zoom amount, I think this sizing will allow for more discernible detail in the player sprites when they eventually get implemented. My camera functionality will work like Jump King. #EntropyDev
February 9, 2025 at 6:58 PM
First dev log I guess. Got the player movement working roughly as intended. Everything visible here is just collision, so no sprites incorporated yet, but the character model will be humanoid. I think this scaling is too small though, so will probably double the size of everything 🤔 #EntropyDev
February 8, 2025 at 6:37 AM