Here's my mixed bag of game dev projects: https://eye-of-entropy.itch.io/
This makes 160 total perfect games on Steam now :)
This makes 160 total perfect games on Steam now :)
More people need to try this game!
store.steampowered.com/app/3191540/...
More people need to try this game!
store.steampowered.com/app/3191540/...
- Finished 'Cook, Serve, Delicious!' (2013) as my 145th perfect game on #Steam.
- Got a new PB #speedrun time of 7:19 in Smack Monkey.
- Examined the project files of the #GodotEngine game 'Slimper' to help the dev fix a few bugs.
- Finished 'Cook, Serve, Delicious!' (2013) as my 145th perfect game on #Steam.
- Got a new PB #speedrun time of 7:19 in Smack Monkey.
- Examined the project files of the #GodotEngine game 'Slimper' to help the dev fix a few bugs.
Of course I suggest not watching a speedrun video if you want to discover the game for yourself. 😅
Get it on #Steam while the sales are still on!
Of course I suggest not watching a speedrun video if you want to discover the game for yourself. 😅
Get it on #Steam while the sales are still on!
I initially programmed the character movement with only flat walls in mind, but recently wondered how it would handle rounded corners as-is. As shown, it functions better than expected, but it's clear the animation state code needs further refinement.
#GodotEngine #gamedev #solodev
I initially programmed the character movement with only flat walls in mind, but recently wondered how it would handle rounded corners as-is. As shown, it functions better than expected, but it's clear the animation state code needs further refinement.
#GodotEngine #gamedev #solodev
Lots of little tweaks on the to-do list this weekend for my game dev project.
Lots of little tweaks on the to-do list this weekend for my game dev project.
Got back into the mindset today though by learning the basics of how Git works; definitely want to have a backup of my project since I've heard some scary anecdotes of file corruption
Got back into the mindset today though by learning the basics of how Git works; definitely want to have a backup of my project since I've heard some scary anecdotes of file corruption
This one is a recently released #solodev "Foddian" climbing platformer by @kimisproject.bsky.social
This technically makes #157 perfect games on #Steam, but like a lot of smaller #indiegames, it doesn't count toward the official profile tracker until it gets more reviews 😔
This one is a recently released #solodev "Foddian" climbing platformer by @kimisproject.bsky.social
This technically makes #157 perfect games on #Steam, but like a lot of smaller #indiegames, it doesn't count toward the official profile tracker until it gets more reviews 😔
Get it now with a 15% launch discount.
store.steampowered.com/app/3435050/_/
A simple game where you aim for the top using only mouse controls.
This game was made in Japan, but anyone can enjoy it, no matter the language.
#indiegame #gamedev #Steam
The player's dash ability now cancels upon entering a new room, unless they are dashing along a wall. Since this is intended to be a Foddian-style climbing game, this mechanic should allow for more creative level design while preventing easy skips 🤔
#GodotEngine #gamedev #solodev
The player's dash ability now cancels upon entering a new room, unless they are dashing along a wall. Since this is intended to be a Foddian-style climbing game, this mechanic should allow for more creative level design while preventing easy skips 🤔
#GodotEngine #gamedev #solodev
Camera functionality has been implemented. The camera view instantly "jumps" between rooms when the player enters. Nothing more advanced is needed for my 'Foddian'-style project.
I'm a #GodotEngine noob, but I'll explain how I accomplished it in the comments for future reference.
Camera functionality has been implemented. The camera view instantly "jumps" between rooms when the player enters. Nothing more advanced is needed for my 'Foddian'-style project.
I'm a #GodotEngine noob, but I'll explain how I accomplished it in the comments for future reference.
- Increased player collision area & sprite size by 33%.
- Refined collision detection by adding diagonal raycasts.
- Cleaned up some sprite pose transitions.
But oops, the sprite is too tall for 1 tile-high gaps now!
Will leave that problem for later 🫠
#gamedev #GodotEngine #godot
- Increased player collision area & sprite size by 33%.
- Refined collision detection by adding diagonal raycasts.
- Cleaned up some sprite pose transitions.
But oops, the sprite is too tall for 1 tile-high gaps now!
Will leave that problem for later 🫠
#gamedev #GodotEngine #godot
#gamedev #godot
#gamedev #godot
youtu.be/kFtA0oukKcI?...
youtu.be/kFtA0oukKcI?...