Eye of Entropy
eyeofentropy.bsky.social
Eye of Entropy
@eyeofentropy.bsky.social
Novice game dev, Steam achievement hunter, deathcore connoisseur, aromantic, straight edge, metaphysical naturalist, antinatalist, and other controversial descriptors ¯\_(ツ)_/¯

Here's my mixed bag of game dev projects: https://eye-of-entropy.itch.io/
Another one finished! It's a brand new turn-based roguelike called 'Babel of Ystilia'. Extremely similar gameplay to 'Crypt of the Necrodancer', but it brought its own ideas to the table and kept me hooked the whole time. Highly recommended.
This makes 160 total perfect games on Steam now :)
April 17, 2025 at 1:59 AM
Got a new personal best (and WR?) yesterday in 'Smack Monkey'! Almost certainly my final #speedrun unless I manage to stumble across any more skips.
More people need to try this game!

store.steampowered.com/app/3191540/...
Smack Monkey - 6:41:084 speedrun
YouTube video by Aeternum Maranatha
youtu.be
April 5, 2025 at 4:53 AM
Reposted by Eye of Entropy
got the clear on 12-x 1.2x speed today! #adofai #pngtuber
April 3, 2025 at 11:02 PM
glad to get it out of the way a little early this time
March 30, 2025 at 10:34 PM
Been grinding out faster runs of 'Smack Monkey' this weekend. I presumably have the world record at the moment, at least until an accomplished speedrunner discovers it 😅
Smack Monkey - 6:51:075 speedrun
YouTube video by Aeternum Maranatha
youtu.be
March 30, 2025 at 3:20 AM
I tried to use a little chip tune I made some years back for a custom level in 'A Dance of Fire and Ice'. It was pretty satisfying to learn how to use the level editor even though there's not much incentive to map the 2nd half of the song ¯\_(ツ)_/¯
March 28, 2025 at 2:56 AM
I started playing the 2019 rhythm game 'A Dance of Fire and Ice' yesterday. It's a lot of fun so far but the levels are really escalating in difficulty. 🫠
A Dance of Fire and Ice on Steam
A Dance of Fire and Ice is a strict rhythm game. Keep your focus as you guide two orbiting planets along a winding path without breaking their perfect equilibrium.
store.steampowered.com
March 23, 2025 at 9:12 PM
Been a while since my last post, but this is what I've been up to:
- Finished 'Cook, Serve, Delicious!' (2013) as my 145th perfect game on #Steam.
- Got a new PB #speedrun time of 7:19 in Smack Monkey.
- Examined the project files of the #GodotEngine game 'Slimper' to help the dev fix a few bugs.
March 22, 2025 at 8:36 PM
Just finished a #speedrun of the new #indiegame precision platformer by @drdrub.bsky.social. It's called 'Smack Monkey', and was made using #GodotEngine!
Of course I suggest not watching a speedrun video if you want to discover the game for yourself. 😅
Get it on #Steam while the sales are still on!
Smack Monkey - 7:44 speedrun
YouTube video by Aeternum Maranatha
www.youtube.com
March 15, 2025 at 5:43 PM
#EntropyDev log 7
I initially programmed the character movement with only flat walls in mind, but recently wondered how it would handle rounded corners as-is. As shown, it functions better than expected, but it's clear the animation state code needs further refinement.
#GodotEngine #gamedev #solodev
March 8, 2025 at 3:53 AM
Just updated Godot to version 4.4 without issue. 😀
Lots of little tweaks on the to-do list this weekend for my game dev project.
March 7, 2025 at 3:14 AM
Haven't done much with my game dev project since the last log. Was busy playing a game instead (A Fugu's Dive).
Got back into the mindset today though by learning the basics of how Git works; definitely want to have a backup of my project since I've heard some scary anecdotes of file corruption
March 2, 2025 at 5:53 AM
Another game completed 😎
This one is a recently released #solodev "Foddian" climbing platformer by @kimisproject.bsky.social

This technically makes #157 perfect games on #Steam, but like a lot of smaller #indiegames, it doesn't count toward the official profile tracker until it gets more reviews 😔
February 27, 2025 at 10:26 PM
Been on a bit of a 'climbing rage platformer' kick recently between Slimper and now this game, "A Fugu's Dive". Tough as heck but has a fun control system and looks fantastic, so I recommend it: bound to bring you along on the same emotional roller coaster as Getting Over It & Jump King.
"A Fugu's Dive" is now available on Steam!
Get it now with a 15% launch discount.

store.steampowered.com/app/3435050/_/

A simple game where you aim for the top using only mouse controls.

This game was made in Japan, but anyone can enjoy it, no matter the language.
#indiegame #gamedev #Steam
February 26, 2025 at 3:37 AM
#EntropyDev log 6

The player's dash ability now cancels upon entering a new room, unless they are dashing along a wall. Since this is intended to be a Foddian-style climbing game, this mechanic should allow for more creative level design while preventing easy skips 🤔

#GodotEngine #gamedev #solodev
February 23, 2025 at 9:02 PM
#EntropyDev log 5

Camera functionality has been implemented. The camera view instantly "jumps" between rooms when the player enters. Nothing more advanced is needed for my 'Foddian'-style project.

I'm a #GodotEngine noob, but I'll explain how I accomplished it in the comments for future reference.
February 22, 2025 at 11:25 PM
Haven't had much time to work on my game dev project this week but I should be able to get the camera transitions working within a couple hours today if all goes to plan 🤞
February 22, 2025 at 7:33 PM
Ne Zha 2 might be the coolest animated movie I've ever seen
February 19, 2025 at 3:04 AM
#EntropyDev log 4
- Increased player collision area & sprite size by 33%.
- Refined collision detection by adding diagonal raycasts.
- Cleaned up some sprite pose transitions.
But oops, the sprite is too tall for 1 tile-high gaps now!
Will leave that problem for later 🫠
#gamedev #GodotEngine #godot
February 17, 2025 at 2:35 AM
#EntropyDev log 3. I added some rough keyframe sprites made by posing & screenshotting a 3D model. The pose transitions are janky, but this is a lot closer to my vision than the ball player character I had before. I think the player is still too tiny compared to the viewport though.
#gamedev #godot
February 16, 2025 at 7:22 PM
Finally finished Slimper, the game I mentioned in my last post. That makes #155 completed games on Steam (including 'Profile Features Limited' titles). The hardest challenge was the sub-25 minute speedrun, but the game is overall not too difficult. You can see my run here:
youtu.be/kFtA0oukKcI?...
February 16, 2025 at 7:06 PM
It's a total shame when you come across a fun & high quality indie game that never reached its audience. Such was the case with Slimper, a cutesy #solodev precision #platformer that replicates the gameplay loop of Jump King. It's what inspired me to resume #gamedev as a hobby again in 2025.
Slimper on Steam
Help Watermelon to climb up to the cable car! Slimper is a hand-drawn precision platform adventure, where your precision and patience will be measured, as one mistake can be a big fall.
store.steampowered.com
February 12, 2025 at 12:17 AM
Dev log 2. I doubled the size of the collision for the player character and tiles. With a constant camera zoom amount, I think this sizing will allow for more discernible detail in the player sprites when they eventually get implemented. My camera functionality will work like Jump King. #EntropyDev
February 9, 2025 at 6:58 PM
First dev log I guess. Got the player movement working roughly as intended. Everything visible here is just collision, so no sprites incorporated yet, but the character model will be humanoid. I think this scaling is too small though, so will probably double the size of everything 🤔 #EntropyDev
February 8, 2025 at 6:37 AM
Slowly chipping away at my current game dev project. Won't have anything interesting to show for a while, unless people find it enthralling to watch circle collider sliding around a static 2D room 🫠
February 1, 2025 at 6:12 AM