Extremism and Gaming Research Network (EGRN)
banner
extremismgaming.bsky.social
Extremism and Gaming Research Network (EGRN)
@extremismgaming.bsky.social
🎮 Network of over 155+ members working together across sectors to uncover how terrorist and violent extremist actors exploit gaming, to build resilience in gaming communities, and to use gaming for good. 👾Learn more @ extremismandgaming.org
🕵 NEW GAMING & EXTREMISM REPORT LAUNCH
Thrilled that our first report (nearly two years in the making) looking at gendered identity and radicalization across gaming spaces is out! This is our largest study yet from EGRN members. Surveys with 2200+ in 7 countries: www.rusi.org/explore-our-...
Radicalisation through Gaming: The Role of Gendered Social Identity
This project aims to understand, through a gender and intersectional lens, how socialisation processes coupled with exposure to harassment, hate-based discrimination and extreme content can potentiall...
www.rusi.org
December 18, 2024 at 8:27 PM
👾🕹️💥Great new piece from our EGRN members, @drkowert.bsky.social and @doctorkilmer.bsky.social as part of our ongoing GNET partnership:

gnet-research.org/2024/12/17/i...
Improving the Quality of Violent Extremism Research: Why CVE Researchers Should Play More Games - GNET
gnet-research.org
December 18, 2024 at 3:47 AM
Reposted by Extremism and Gaming Research Network (EGRN)
So pleased as always to talk with @lbarronlopez.bsky.social at @pbsnews.bsky.social tonight about rising misogyny & to have the chance to share @perilresearch.bsky.social & @splcenter.org’s new tool to understand & prevent gender- and sexuality-based bigotry:

www.pbs.org/newshour/sho...
Researchers report stunning surge of misogyny in schools
It's been nearly three years since the start of the Russian invasion of Ukraine and despite huge losses on both sides, there is no sign that Putin's war machine is letting up. Cotton is used to make g...
www.pbs.org
December 11, 2024 at 12:28 AM
Reposted by Extremism and Gaming Research Network (EGRN)
From the fantastic @nicolecarpenter.bsky.social

We have been studying the uses and effects of games, with a strong focus on violent games, for decades,” Dr. Rachel Kowert told Polygon. “There are no links between violent video games and violent behavior."

www.polygon.com/analysis/493...
We found everything we could about Luigi Mangione’s gaming history — and it doesn’t say much about him
UnitedHealthcare CEO killing suspect Luigi Mangione played video games, apparently
www.polygon.com
December 11, 2024 at 12:18 AM
Great piece from one of our EGRN board members today with thoughtful reflections on diglit implementation!
December 12, 2024 at 5:56 PM
Hi folks -- we're happy to be live on Bluesky! We'll be shifting our updates to here and LI, and away from Twitter. Stay tuned for more from the Network and our members soons!
December 10, 2024 at 7:18 PM