Brisneyland 🇦🇺
exacoustics.com
All I use is:
Malloc/calloc/realloc/free
Memset/move/cpy/cmp
snprintf
math.h
All other string and i/o functions are awful.
All I use is:
Malloc/calloc/realloc/free
Memset/move/cpy/cmp
snprintf
math.h
All other string and i/o functions are awful.
Also if you hit me up on discord or something I’m happy to share code
Also if you hit me up on discord or something I’m happy to share code
Currently z indexing is an unsolved issue. I’m hoping clever use of a “generational ID” will help. That’s a trick game developers use.
Currently z indexing is an unsolved issue. I’m hoping clever use of a “generational ID” will help. That’s a trick game developers use.
If so, I believe key/mouse events can be stored in a queue or similar, then consumed at the site of the widget without any requirement to register a callback.
If so, I believe key/mouse events can be stored in a queue or similar, then consumed at the site of the widget without any requirement to register a callback.
What a nightmare!
This developer friction certainly stops many great ideas from being tested!
What a nightmare!
This developer friction certainly stops many great ideas from being tested!
There is also no algorithm rewrite from mathematical notation to C/C++
There is also no algorithm rewrite from mathematical notation to C/C++