Ewan Wilson
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ewanwilson4.bsky.social
Ewan Wilson
@ewanwilson4.bsky.social
Senior Project & Biz Dev Manager @lostincult.co.uk | Author of Sable: Design Works & Citizen Sleeper: Design Works 📖 | Buy "Heterotopias" & "How A Game Lives" 📕 | Old bylines @ Eurogamer, RPS, Polygon, The Verge, WIRED, The Face, NME, Edge, GamesRadar etc.
Great chat/interview - very interesting to hear all about your games media background prior to the *BIG "I DID A BOOK" ACHIEVEMENT* ! Although... to clarify for HR... at no point did I call you "Babe" or say "you really popped your pussy on that one [review]" 😆
October 23, 2025 at 4:18 PM
Not currently, although we definitely plan to implement something like a release calendar soon!

Usually the ETA will be the next year, same quarter, so add 9-12 months on from the pre-order date. So Alan Wake will be Q3 next year ; Mouthwashing Q4, 2026, and so on.
October 23, 2025 at 3:00 PM
Lastly, many thanks to @carlsengames.bsky.social @schmid.dk @zerbamine.bsky.social + everyone else at Geometric for their time & efforts. Wouldn't be able to make these books without their input + insight. These books take a lot of work to put together, so pick up a copy: www.lostincult.co.uk/cocoon
Cocoon: Design Works — Lost In Cult
Produced in collaboration with Geometric Interactive and Annapurna Interactive, Cocoon: Design Works is an extended glimpse through the looking glass. A celebration of some of indie gaming’s most inno...
www.lostincult.co.uk
October 23, 2025 at 1:55 PM
A few motifs we had in our heads while making 1. Reflecting the game's beetly, iridescent colours. 2. "Cocooning" the book in a slipcase/box (first time we've had a really nice slipcase AND a really solid box for one of our DW books). 3. Circles/spheres/holes (hard to do with rectangular books!).
October 23, 2025 at 1:37 PM
Bit of a peek behind the scenes here: our Lead Designer Nikki (who designed Heterotopias for print + Immortality: DW) worked hard on the incredible cover design which pulls from the game's Ancestors/bosses, as well as several shapes and textures from the game's architectures and environments.
October 23, 2025 at 1:37 PM
There's two editions: Standard & Deluxe - they're both hardbacks using the same "book block". Difference is in the cover material - the Standard is a lovely Slate Grey colour while the Deluxe uses a shimmery, slightly-pearlescent Marble White paper stock. Both debossed w/ holographic foils details.
October 23, 2025 at 1:37 PM
Unbelievable photo 🤯
September 29, 2025 at 11:16 PM