Ewan Wilson
banner
ewanwilson4.bsky.social
Ewan Wilson
@ewanwilson4.bsky.social
Senior Project & Biz Dev Manager @lostincult.co.uk | Author of Sable: Design Works & Citizen Sleeper: Design Works ๐Ÿ“– | Buy "Heterotopias" & "How A Game Lives" ๐Ÿ“• | Old bylines @ Eurogamer, RPS, Polygon, The Verge, WIRED, The Face, NME, Edge, GamesRadar etc.
Pinned
Hey Bsky! I'm Ewan and I work over at Lost in Cult, publishing & producing nicely designed physical things!

I've written two books: "Sable: Design Works" & "Citizen Sleeper: Design Works", work on editorial for [lock-on], and help produce books like "How A Game Lives" and the Heterotopias archive ๐Ÿ“–
Big new exciting LIC + Citizen Sleeper collab announcement ๐Ÿš€

New Citizen Sleeper 2: Design Works written by @gaminginthewild.com.

Physical edition of SPINDLEJACK (solo TTRPG).

Reprint of the original CS: DW!

Second edition of Cycles of the Eye (& Digital ed.).

CS2 Vinyl + CS1 Vinyl re-press.
January 29, 2026 at 6:26 PM
Congrats Toussaint, wishing you all the best ๐ŸŽ‰
December 24, 2025 at 8:12 PM
Reposted by Ewan Wilson
Hell yeah, got my Dread Delusion Vinyl from @lostincult.co.uk !!

Music by @damniels.bsky.social & artwork by @vor-bokor.bsky.social, ofc!

If you want one yourself, I think there are a few copies left at the LiC site (it's a limited release tho).
www.lostincult.co.uk/shop/p/dread...
December 5, 2025 at 3:35 PM
Reposted by Ewan Wilson
Our first Archetypes article is by game designer Gareth Damian Martin, examining how the architecture of Skies of Arcadia draws the player's gaze towards azure skies.

vist.ly/4h9kp
The Blue-Sky Optimism of Skies of Arcadia
A view towards the horizon is baked into the very foundations of Skies of Arcadia, with architecture that draws the eye towards azure skies.
www.eteogames.com
December 4, 2025 at 8:41 PM
Sorta archeological-by-design ๐Ÿ‘Œ
November 28, 2025 at 5:21 PM
You can do that Author-Thing now where they sneak into a Barnes & Noble and secretly deface their own books with a signature :)
November 27, 2025 at 9:07 AM
There's a much more compact, cheaper, accessible edition of Jacob's "How A Game Lives" out now, published by Harper Collins! Check your nearest big/mainstream bookstore - would love to see a photo if anyone catches it in the wild!
As of today, the retail edition of How a Game Lives is available in bookstores, libraries, and online platforms. Ask for it locally! Get it from your favorite bookseller! bookshop.org/p/books/how-...
November 27, 2025 at 9:05 AM
Worth it just for this double-page spread ๐Ÿ–ค
November 16, 2025 at 5:05 PM
Last chance to get in on The Fun ๐ŸŽ‰ (Buy a Book + Watch Jacob Play Silksong!).
My book campaign ends in TWO HOURS so I'm going live on Twitch to see how far I can make it in Silksong before we close it down. www.twitch.tv/jacobgeller
November 16, 2025 at 4:15 PM
Reposted by Ewan Wilson
I was on Here and Now!! A show that even the non-gamers in your life might have heard of! www.wbur.org/hereandnow/2...
New book collects essays of Jacob Geller, prolific YouTube cultural critic focused on games and art
Jacob Geller's video essays dwell on art, literature, and video games. He's publishing a new book collecting his essays called "How A Game Lives."
www.wbur.org
November 14, 2025 at 7:47 PM
Reposted by Ewan Wilson
Hi there! ๐Ÿ‘‹๐Ÿพ

I'm really excited to finally share what I've been working on these past couple of months! I'm putting a lot of time and energy into crafting a definitive behind-the-scenes breakdown of all the Amnesia games for fans and newcomers alike.

Feel free to preorder if you're interested! ๐Ÿ•ฏ๏ธ
Written by Toussaint Egan (@thesaintoftous.bsky.social) and designed by Callin Mackintosh, Amnesia: Design Works comes in both Standard and Deluxe Editions with around 200 pages of fascinating/frightening new secrets and behind-the-scenes concept art.

lostincult.co.uk/amnesia
Amnesia: Design Works โ€” Lost In Cult
Featuring anecdotes and insights gathered from interviews with key franchise figures โ€“ including Frictional Games co-founder Thomas Grip, Fredrik Olsson, Dan Pinchbeck, Jessica Curry, Rasmusโ€ฆ
lostincult.co.uk
November 11, 2025 at 6:14 PM
Donlan writing a whole book on Tunic.
October 30, 2025 at 8:53 PM
Reposted by Ewan Wilson
Delighted to announce Heartbeats, Dreams and Laser Eyes: 15 Years of Simogo, and equally thrilled to be working with @hollynielsen.bsky.social, @nadiaoxford.bsky.social, @illogicaljoker.bsky.social and Christian Donlan, who will be contributing essays to the book. Preorder at the link below!
Heartbeats, Dreams and Laser Eyes: 15 Years of @Simogo.com ๐Ÿ’—

Look sharp!๐ŸคตWe've partnered with Simogo on a book that reveals the heartbeats of the Malmรถ based studio fuelled by curiosity โ€“ and nuclear-strength coffee! โ˜•

Pre-Order by Jan 2nd: lostincult.co.uk/simogo
October 28, 2025 at 2:09 PM
Great chat/interview - very interesting to hear all about your games media background prior to the *BIG "I DID A BOOK" ACHIEVEMENT* ! Although... to clarify for HR... at no point did I call you "Babe" or say "you really popped your pussy on that one [review]" ๐Ÿ˜†
October 23, 2025 at 4:18 PM
Reposted by Ewan Wilson
If you'd like to learn more about โœจ๏ธCOCOON: Design Worksโœจ๏ธ I had a gab with @sevenoutoften.co.uk about it for a bonus episode of Indieventure
๐Ÿชฒ NEW (EXTRA) EPISODE ๐Ÿชฒ

Liam speaks to Rachel Watts (never heard of her) about COCOON: Design Works, her first book that focuses on the development and design of 2023's COCOON.

@rachelwatts.bsky.social

indieventurepodcast.co.uk/podcast/extr...
EXTRA: Rachel wrote a book! - Indieventure
Liam talks to our very own Rachel Watts about her first book, COCOON: Design Works.
indieventurepodcast.co.uk
October 23, 2025 at 1:31 PM
Not currently, although we definitely plan to implement something like a release calendar soon!

Usually the ETA will be the next year, same quarter, so add 9-12 months on from the pre-order date. So Alan Wake will be Q3 next year ; Mouthwashing Q4, 2026, and so on.
October 23, 2025 at 3:00 PM
Lastly, many thanks to @carlsengames.bsky.social @schmid.dk @zerbamine.bsky.social + everyone else at Geometric for their time & efforts. Wouldn't be able to make these books without their input + insight. These books take a lot of work to put together, so pick up a copy: www.lostincult.co.uk/cocoon
Cocoon: Design Works โ€” Lost In Cult
Produced in collaboration with Geometric Interactive and Annapurna Interactive, Cocoon: Design Works is an extended glimpse through the looking glass. A celebration of some of indie gamingโ€™s most inno...
www.lostincult.co.uk
October 23, 2025 at 1:55 PM
A few motifs we had in our heads while making 1. Reflecting the game's beetly, iridescent colours. 2. "Cocooning" the book in a slipcase/box (first time we've had a really nice slipcase AND a really solid box for one of our DW books). 3. Circles/spheres/holes (hard to do with rectangular books!).
October 23, 2025 at 1:37 PM
Bit of a peek behind the scenes here: our Lead Designer Nikki (who designed Heterotopias for print + Immortality: DW) worked hard on the incredible cover design which pulls from the game's Ancestors/bosses, as well as several shapes and textures from the game's architectures and environments.
October 23, 2025 at 1:37 PM
There's two editions: Standard & Deluxe - they're both hardbacks using the same "book block". Difference is in the cover material - the Standard is a lovely Slate Grey colour while the Deluxe uses a shimmery, slightly-pearlescent Marble White paper stock. Both debossed w/ holographic foils details.
October 23, 2025 at 1:37 PM
We launched Cocoon: Design Works last week & I wanted to highlight a few things, as it's been one of my fav projects to work on! Firstly, shout out to the author @rachelwatts.bsky.social who has done an incredible job compiling hours of interviews & had already written the entire book before launch!
October 23, 2025 at 1:37 PM
Reposted by Ewan Wilson
COCOON: Design Works contains about 200 pages of interviews, analysis and an extensive look at the artwork by Erwin Kho.

Really excited about this release ๐Ÿ’ซ
October 16, 2025 at 7:40 PM
Reposted by Ewan Wilson
Cocoon pen sketches! Work-in-progress renders! Unused concepts! A peek behind the scenes of this lil gem, beautifully bound by the design wizards of @lostincult.co.uk !
๐Ÿชฒ๐Ÿชฒ๐Ÿชฒ๐Ÿชฒ
October 16, 2025 at 5:27 PM
Reposted by Ewan Wilson
I wrote this! A BOOK! Ahh!! LOOK AT ITโœจ๏ธ
COCOON x LOST IN CULT๐Ÿชฒ

Warp between worlds with Cocoon: Design Works in collaboration with @geometricinteractive.com, @annapurna.com & @rachelwatts.bsky.social๐Ÿค

Pre-order the Deluxe Edition before 16th December @ 6pm BST ๐Ÿšจ

www.lostincult.co.uk/cocoon๐Ÿชฒ
October 16, 2025 at 5:09 PM
Reposted by Ewan Wilson
Three indie games, three different takes on a digital nightmare. While Proximate, Without a Dawn, and Dead Letter Dept. differ in their approaches, the takeaway is the same: our very perception of the world has been warped by systems outside our control. youtu.be/0zxQ9YAzy00
October 12, 2025 at 3:34 PM