Evolve Benchmark
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Evolve Benchmark
@evolve-benchmark.bsky.social
Created by ex-game devs, Evolve is an advanced GPU benchmarking tool for performance verification and power efficiency

https://www.evolvebenchmark.com
🎮 Day 1 at #GPCBreda!
Mobile eras with @ARM, profiling & BCn tricks from @Behaviour & @GuerrillaGames, Hitman on your phone with @IOInteractive, and ray tracing insights from @Qualcomm...
Smoke, shaders, voxels & Helldivers wrapped it up nicely.
Join our Evolve Drinks tonight 🥂
#graphic
November 18, 2025 at 3:43 PM
We’ve been testing Shader Execution Reordering from Shader Model 6.9.
It looks like a big deal on paper, but In practice… it depends.

Coming soon on the Evolve blog.
👉 Want early access to deep-dive posts like this? Join our mailing list: www.evolvebenchmark.com/join-our-mai...
November 14, 2025 at 1:45 PM
Evolve 11.2 just dropped!
We’ve made the water prettier and faster
Also squashed a “device not supported” bug on Arm Mali-G1 Ultra.
Scores might shift slightly, it’s all part of getting smoother runs.
Press/influencers: grab your free Pro key 👇
🔗 evolvebenchmark.com/press-influencers
#Graphics
November 5, 2025 at 9:47 AM
Inline vs Pipeline Ray Tracing, same goal, different path.
Which one do you think your GPU prefers? 🤔

We benchmarked AMD, NVIDIA, and Intel. The results weren’t what we expected.
🔗 www.evolvebenchmark.com/blog-posts/i...

#RayTracing #GPU #GraphicsProgramming
November 4, 2025 at 1:36 PM
Great to see Traverse Research and pop up at Arm Unlocked Shenzhen 👏

Arm’s new Neural Technology points to an exciting future for AI-powered graphics, we’re thrilled to be part of that journey!
#ArmUnlocked #NeuralGraphics #GPU #RayTracing #GraphicsInnovation #Arm
October 30, 2025 at 4:19 PM
How does Evolve keep scenes massive and smooth?

Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks.
Full deep dive 👇
www.evolvebenchmark.com/blog-posts/d...
October 8, 2025 at 6:12 PM
🚨 Final call! 🚨
Today’s the last day to get Evolve Advanced 70% OFF in the Steam Autumn Sale.
After tonight, it’s gone. Don’t miss this!
store.steampowered.com/app/2717790/...

#steamsale #pcgames #benchmark #Steam #gamer
October 6, 2025 at 12:55 PM
Our new page for hardware vendors is public!
Evolve can now help you:
• Build custom feature tests
• Run time-limited or private benchmarks
• Create bespoke demos with 3D assets
• Work with embedded engineers
👉https://www.evolvebenchmark.com/hardware-vendors
#hardware #graphicscard #benchmark
October 2, 2025 at 12:23 PM
⏳ Don’t sleep on this:
Evolve is 70% OFF during the Steam Autumn Sale.
The benchmark trusted by the pros is now available for everyone.
Test your PC & Level up your gaming.

⚡https://store.steampowered.com/app/2717790/Evolve_Benchmark/

#steamsale #pcgames #benchmark #Steam #gamer
October 2, 2025 at 8:50 AM
It’s live!
Evolve Benchmark is now part of the Steam Autumn Sale 🎉
Get 70% OFF Evolve and push your PC to the limit.
Trusted by Intel, AMD, Qualcomm & more. Now, it’s your turn.

Buy now: store.steampowered.com/app/2717790/...
#steamsale #pcgames #benchmark #Steam #gamer
September 29, 2025 at 5:14 PM
⏳ Countdown to the Steam Autumn Sale:
4⃣days left!
Evolve Benchmark is joining the sale
The industry-trusted GPU benchmark will soon be available at its best value ever.
Wishlist it now so you don’t miss out.
store.steampowered.com/app/2717790/...
#SteamSale #PCGaming #game #gpu
September 25, 2025 at 1:12 PM
Next week we’re opening a new chapter for hardware vendors!☘️
Custom benchmarks, experimental designs, deeper collaboration with Evolve.

More details soon.

#EvolveBenchmark #GPU #Benchmarking
August 22, 2025 at 2:02 PM
What really limits GPU performance?

It’s often not compute—it’s memory bandwidth.
In this blog, Manon Oomen explains how microbenchmarks expose the realities of GPU memory access

Deep dive👉 www.evolvebenchmark.com/blog-posts/l...
July 25, 2025 at 4:29 PM
Meet EEVEE~ the newest (and fluffiest) member of Traverse Research.
She’s tiny and curly — and while she doesn’t write code or run benchmarks, she’s already doing something even more important: boosting morale and soothing souls.

Welcome to the team, EEVEE 🐕
July 11, 2025 at 1:43 PM
Evolve is moved into our office!

We’ve given the Traverse Research workspace a refresh.

Every corner now reflects our belief that "Performance Never Stands Still"

Welcome to visit us — and experience the world of Evolve as we live it.
July 7, 2025 at 12:39 PM
That’s a wrap!
The first-ever Evolve Benchmark comp with HWbot hwbot.org is complete.🎉

Inline Ray Tracing scores are in, and the winners crushed it—shoutout to purity174 for topping the charts.

Thanks to all who joined. This was just the beginning.
#EvolveBenchmark #HWBOT #RayTracing #GPU
July 1, 2025 at 3:16 PM
We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know 🧵

For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).
June 20, 2025 at 2:42 PM
Evolve 1.0.6 update
🐞 Fixes include:
• Crashes in path tracer benchmarks at 4K render resolution — resolved.
• Startup crashes with older AMD drivers — also fixed.
No new features this time, just a more stable and reliable benchmark for everyone.
Evolve keeps learning.
June 20, 2025 at 10:30 AM
Workgraph scores are now in the Hall of Fame!

This milestone is not only a recognition of Workgraph technology, but also an important step in bringing comprehensive GPU performance evaluation to the industry.

www.evolvebenchmark.com/hall-of-fame...
May 23, 2025 at 1:26 PM
We’re committed to helping developers, researchers, gamers and organizations accurately assess GPU performance. Here is an updated version of Evolve Benchmark Technical Guide—a more authoritative, transparent, and forward-looking resource. #GPU #game
www.evolvebenchmark.com/technical-gu...
May 2, 2025 at 1:18 PM
What better way to decorate your office, than with your own creations👷‍♀️. We create high-resolution renders of Evolve with our path tracer, by repeatedly working on small tiles🐜, writing them to disk, and then compositing to create one huge final render🐘. Stay tuned for the redecorated office reveal!
April 25, 2025 at 1:50 PM
🦖 Evolve 1.0.3 Update LIVE!
Check out our new Hall of Fame – flex your GPU scores!
🔧 Critical fixes:
Temporarily disable benchmark interrupts for the Intel driver-configured frame limiter
Authentication flow optimized......
📝 Full notes: www.evolvebenchmark.com/release-note...
#GPU
April 22, 2025 at 10:10 AM
Check Evolve - ray tracing benchmark on Android 👏
April 11, 2025 at 12:05 PM
🦖 【Evolve Hall of Fame Launched】
🔥 Crush the leaderboards with your Evolve scores!
🏆 World's first 7-Scores GPU ranking:
✅ Rasterization ✅ Ray Tracing ✅ Acceleration Structure Build
✅ Compute ✅ Driver Efficiency ✅ Energy Analysis ✅ Workgraphs

🔗 Enter here: www.evolvebenchmark.com/hall-of-fame
April 10, 2025 at 1:51 PM
Breda features a highly customizable sun/atmosphere editor 🌇. This allows us to tweak many physics-based parameters 🔬 which influence the look of our atmosphere. In this video, we go over each of the settings to display their effect on the scene.
April 3, 2025 at 2:16 PM