Evolve Benchmark
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Evolve Benchmark
@evolve-benchmark.bsky.social
Created by ex-game devs, Evolve is an advanced GPU benchmarking tool for performance verification and power efficiency

https://www.evolvebenchmark.com
We’ve been testing Shader Execution Reordering from Shader Model 6.9.
It looks like a big deal on paper, but In practice… it depends.

Coming soon on the Evolve blog.
👉 Want early access to deep-dive posts like this? Join our mailing list: www.evolvebenchmark.com/join-our-mai...
November 14, 2025 at 1:45 PM
Evolve 11.2 just dropped!
We’ve made the water prettier and faster
Also squashed a “device not supported” bug on Arm Mali-G1 Ultra.
Scores might shift slightly, it’s all part of getting smoother runs.
Press/influencers: grab your free Pro key 👇
🔗 evolvebenchmark.com/press-influencers
#Graphics
November 5, 2025 at 9:47 AM
Inline vs Pipeline Ray Tracing, same goal, different path.
Which one do you think your GPU prefers? 🤔

We benchmarked AMD, NVIDIA, and Intel. The results weren’t what we expected.
🔗 www.evolvebenchmark.com/blog-posts/i...

#RayTracing #GPU #GraphicsProgramming
November 4, 2025 at 1:36 PM
Great to see Traverse Research and pop up at Arm Unlocked Shenzhen 👏

Arm’s new Neural Technology points to an exciting future for AI-powered graphics, we’re thrilled to be part of that journey!
#ArmUnlocked #NeuralGraphics #GPU #RayTracing #GraphicsInnovation #Arm
October 30, 2025 at 4:19 PM
How does Evolve keep scenes massive and smooth?

Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks.
Full deep dive 👇
www.evolvebenchmark.com/blog-posts/d...
October 8, 2025 at 6:12 PM
🚨 Final call! 🚨
Today’s the last day to get Evolve Advanced 70% OFF in the Steam Autumn Sale.
After tonight, it’s gone. Don’t miss this!
store.steampowered.com/app/2717790/...

#steamsale #pcgames #benchmark #Steam #gamer
October 6, 2025 at 12:55 PM
🎉 Big news: Arm has revealed Neural Technology, bringing built-in neural accelerators to Arm GPUs
At Traverse Research we’re always exploring the boundaries of computer graphics and proud to partner with Arm to bring their vision for neural rendering to life
newsroom.arm.com/news/arm-ann...
#AI #Arm
Arm Neural Technology Delivers Smarter, Sharper, More Efficient Mobile Graphics for Developers
Explore Arm Neural Technology, the first to integrate neural accelerators into GPUs, enhancing mobile graphics with AI.
newsroom.arm.com
October 3, 2025 at 12:56 PM
Our new page for hardware vendors is public!
Evolve can now help you:
• Build custom feature tests
• Run time-limited or private benchmarks
• Create bespoke demos with 3D assets
• Work with embedded engineers
👉https://www.evolvebenchmark.com/hardware-vendors
#hardware #graphicscard #benchmark
October 2, 2025 at 12:23 PM
⏳ Don’t sleep on this:
Evolve is 70% OFF during the Steam Autumn Sale.
The benchmark trusted by the pros is now available for everyone.
Test your PC & Level up your gaming.

⚡https://store.steampowered.com/app/2717790/Evolve_Benchmark/

#steamsale #pcgames #benchmark #Steam #gamer
October 2, 2025 at 8:50 AM
It’s live!
Evolve Benchmark is now part of the Steam Autumn Sale 🎉
Get 70% OFF Evolve and push your PC to the limit.
Trusted by Intel, AMD, Qualcomm & more. Now, it’s your turn.

Buy now: store.steampowered.com/app/2717790/...
#steamsale #pcgames #benchmark #Steam #gamer
September 29, 2025 at 5:14 PM
🚨 3 days until the Steam Autumn Sale!
Push your PC to the limit with Evolve Benchmark
Trusted by Intel, AMD, Qualcomm, Samsung, and more
Wishlist now: store.steampowered.com/app/2717790/...
#benchmark #gaming #GPUs #PCBuild #game #Steam
Evolve Benchmark on Steam
Created by experienced game developers, Evolve is a comprehensive benchmarking tool for performance verification and power efficiency. Evolve leverages industry-insider knowledge to offer game-like te...
store.steampowered.com
September 26, 2025 at 3:24 PM
⏳ Countdown to the Steam Autumn Sale:
4⃣days left!
Evolve Benchmark is joining the sale
The industry-trusted GPU benchmark will soon be available at its best value ever.
Wishlist it now so you don’t miss out.
store.steampowered.com/app/2717790/...
#SteamSale #PCGaming #game #gpu
September 25, 2025 at 1:12 PM
Release 1.0.10 is live!

🌐Added Simplified + Traditional Chinese localization
🐞Fixes for ray tracing benchmark crashes
📱Correct app icon on Android
🔎Clearer edition info (Free, Advanced, Professional)
🔁Loop index now shown in Advanced with --loop
store.steampowered.com/news/app/271...

#gpu
Evolve Benchmark - 🌱 Release notes 1.0.10 - Steam News
Release Highlights 🦖 Features Added support for Chinese localization (Simplified and Traditional). The app will automatically match your system’s preferred language, and fall back to English if a tran...
store.steampowered.com
September 16, 2025 at 11:27 AM
Next week we’re opening a new chapter for hardware vendors!☘️
Custom benchmarks, experimental designs, deeper collaboration with Evolve.

More details soon.

#EvolveBenchmark #GPU #Benchmarking
August 22, 2025 at 2:02 PM
Evolve 1.0.9 is out today.

New feature: Acceleration Structure Compaction
• Uses less memory
• Keeps quality and performance
• Leaves room for bigger scenes and richer textures
Enabled by default so scores may shift a little.
www.evolvebenchmark.com/release-note...
#gpu #tec#benchmark
Evolve
www.evolvebenchmark.com
August 20, 2025 at 11:31 AM
What really limits GPU performance?

It’s often not compute—it’s memory bandwidth.
In this blog, Manon Oomen explains how microbenchmarks expose the realities of GPU memory access

Deep dive👉 www.evolvebenchmark.com/blog-posts/l...
July 25, 2025 at 4:29 PM
Meet EEVEE~ the newest (and fluffiest) member of Traverse Research.
She’s tiny and curly — and while she doesn’t write code or run benchmarks, she’s already doing something even more important: boosting morale and soothing souls.

Welcome to the team, EEVEE 🐕
July 11, 2025 at 1:43 PM
Evolve is moved into our office!

We’ve given the Traverse Research workspace a refresh.

Every corner now reflects our belief that "Performance Never Stands Still"

Welcome to visit us — and experience the world of Evolve as we live it.
July 7, 2025 at 12:39 PM
Evolve 1.0.7 just landed.
✅ Fixed fullscreen exit issues
✅ Ray tracing scoring now more accurate (yep, a little lower—but realer)
✅ More stable highscore server
✅ New driver minimums (NVIDIA 576.80)
Thanks to the @hwbot crew for bug reports & testing help www.evolvebenchmark.com/release-note...
Evolve
www.evolvebenchmark.com
July 3, 2025 at 8:27 AM
That’s a wrap!
The first-ever Evolve Benchmark comp with HWbot hwbot.org is complete.🎉

Inline Ray Tracing scores are in, and the winners crushed it—shoutout to purity174 for topping the charts.

Thanks to all who joined. This was just the beginning.
#EvolveBenchmark #HWBOT #RayTracing #GPU
July 1, 2025 at 3:16 PM
We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know 🧵

For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).
June 20, 2025 at 2:42 PM
Evolve 1.0.6 update
🐞 Fixes include:
• Crashes in path tracer benchmarks at 4K render resolution — resolved.
• Startup crashes with older AMD drivers — also fixed.
No new features this time, just a more stable and reliable benchmark for everyone.
Evolve keeps learning.
June 20, 2025 at 10:30 AM
Evolve 1.0.5 is out 🎯
🦖 New:
• Retry failed high score submissions
• WorkGraph scores now live in Hall of Fame
🐞 Fixes:
• No more 30MB submission failures
• Timestamp overflow bug squashed

👉 Press/influencer? Grab free Pro access here: www.evolvebenchmark.com/press-influe...
Press & Influencers | Evolve
Get free access to our benchmark suite—exclusively for press and influencers with over 1000 followers. See if you’re eligible and explore how our suite drives innovation in ray-tracing hardware by opt...
www.evolvebenchmark.com
June 18, 2025 at 5:39 AM
Wrapping C/C++ libraries in Rust doesn’t have to be painful.

We’ve written up our approach to simple, reproducible build.rs setups using just cc + bindgen—no CMake, no autotools, no drama.

If you care about FFI and clean builds, this is for you.
📖 Read more: www.evolvebenchmark.com/blog-posts/h...
How we structure our build.rs in Rust | Evolve
This post goes into detail on how we pragmatically set up our build.rs files for an easy developer experience
www.evolvebenchmark.com
June 3, 2025 at 2:51 PM
Workgraph scores are now in the Hall of Fame!

This milestone is not only a recognition of Workgraph technology, but also an important step in bringing comprehensive GPU performance evaluation to the industry.

www.evolvebenchmark.com/hall-of-fame...
May 23, 2025 at 1:26 PM