spatialfree
banner
ethanmerchant.com
spatialfree
@ethanmerchant.com
degrees of freedom developer @ https://dof.dev
thx ^-^ <3
November 10, 2025 at 9:11 PM
\^-^/
October 15, 2025 at 10:38 PM
spatial continuity!
August 31, 2025 at 5:31 AM
that turned out so good wtf nova *•*
June 15, 2025 at 5:48 AM
xr devices are more restricted/defined by their physical environment than flatscreen devices. so it's useful to break down their product categories by that metric

based on that perspective i outlined the major industry shortcomings in each category respectively
March 27, 2025 at 9:50 PM
i remember respecting how pragmatic of a headset it was, in a time where it was tempting to jump in the deep end of hw capability. it squarely stated that desk scale vr has a lot of potential on its own and is a more practical design step from flatscreen computing
March 23, 2025 at 8:26 PM
aw yes, the stereocle 🧐
March 5, 2025 at 10:05 AM
ive grown to hate "from - to" as its flipped in the main function i use those terms:
dir = (to - from).norm

so ive embraced the math and model it as:
identify where to go, take(-) into account where you come from, then simplify that delta down(norm) to a scalable/workable direction
March 5, 2025 at 9:59 AM
scale the y axis?
March 5, 2025 at 9:26 AM
im always pleasantly surprised by how much fun remote controlling a little vehicle is in vr ^-^
March 5, 2025 at 9:21 AM
rotors made up of bivectors ftw
November 28, 2024 at 5:16 PM
*it'd need to be a choker for good contact/connection 👍
November 9, 2024 at 4:59 AM