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ethanmerchant.com
spatialfree
@ethanmerchant.com
degrees of freedom developer @ https://dof.dev
Reposted by spatialfree
November 21, 2025 at 11:52 PM
we finally dropped the details of our take on half life 3 interactions

youtu.be/8YTlUkw6QRY

*just in case hl3 follows shortly after the awesome hardware they just announced ^-^
indie vr devs talk steam frame and predictions for half life 3
YouTube video by dofdev
youtu.be
November 12, 2025 at 6:43 PM
Reposted by spatialfree
gaussian splatting isn't just for 3D reconstruction, it's its own art form!!!
June 14, 2025 at 9:48 PM
XR_PROD_CATEGORY_STATE

world scale (prosocial convenience)
@apple launched w/uncanny face passthrough

room scale (maximal dof tracking)
@valve doesn't care that you are juggling a dozen dongles

desk scale (stationary precision)
@oculus long abandoned out of insecurity
March 23, 2025 at 9:14 PM
Reposted by spatialfree
Way back in the day, I did many little experiments to reimagine non-VR games/mechanics in VR. Here's a Binding of Isaac experiment from 2016. Obviously shooting tears out of your eyes in VR wouldn't be very comfortable, so I turned the player's hand into a floating Isaac.
November 16, 2024 at 12:10 AM
rounding out the edges made the corner pockets look far less weird ^-^👍 #xr #gamedev
August 15, 2024 at 4:07 PM