Creating an eldritch turn-based roguelike with my wife.
| contact: archeskaton@gmail.com | YT PL: https://www.youtube.com/@Eskaton-TheFirst
Making a turn-based roguelike in deep space - cosmic horror /grimdark mood, and a bit of Space Invaders chaos.
Working nights with my wife, fueled by coffee & dread. ☕👁️
#gamedev #indiedev #roguelike #turnbased #cosmichorror
I started working on Void Station (Hub) UI.
I think that the movement scaling and outline are already doing their job, what do you think?
#indiegame #gamedev #roguelike #UIDesign
I started working on Void Station (Hub) UI.
I think that the movement scaling and outline are already doing their job, what do you think?
#indiegame #gamedev #roguelike #UIDesign
Check out game-icons.net a great resource for placeholders or even final assets if you find the right fit.
Super useful for prototyping and saving time during early UI design. Over 4k Icons!
#GameDev #IndieDev #indiegames #UI
Check out game-icons.net a great resource for placeholders or even final assets if you find the right fit.
Super useful for prototyping and saving time during early UI design. Over 4k Icons!
#GameDev #IndieDev #indiegames #UI
In a dark world, a new adventure begins... it's time to build busted decks & unleash world-ending combos! 🔥
Take your time & be tactical, or play as fast as you humanly can: The outcome is ALWAYS accurate 😈
https://youtu.be/JbDVqLlLarY
Then spits it as volatile projectiles.
Now help us choose its name:
💀 Bile Seraph
🤢 Heartburn Medusa
Which hits harder?
#indiedev #gamedev #gameart #roguelike
Then spits it as volatile projectiles.
Now help us choose its name:
💀 Bile Seraph
🤢 Heartburn Medusa
Which hits harder?
#indiedev #gamedev #gameart #roguelike
A plague-swollen carrier whose flesh has grown around shards of crystallized god-blood.
It fires these crystal tumors as deadly projectiles, and when it dies you can harvest Sanguine Shard from its remains.
Does the description fit its look?👁️
#indiedev #roguelike #gamedev #art #gameart
A plague-swollen carrier whose flesh has grown around shards of crystallized god-blood.
It fires these crystal tumors as deadly projectiles, and when it dies you can harvest Sanguine Shard from its remains.
Does the description fit its look?👁️
#indiedev #roguelike #gamedev #art #gameart
deepnight.net/games/game-f...
You can toggle individual effects to see how each element impacts the feel of combat. Great tool!
#GameDev #IndieDev #GameDesign #indiegames
deepnight.net/games/game-f...
You can toggle individual effects to see how each element impacts the feel of combat. Great tool!
#GameDev #IndieDev #GameDesign #indiegames
Now featuring stained glass elements to give it a more gothic, cathedral-like presence in the void.
We're aiming for a blend of sci-fi futurism and gothic architecture - let me know if it hits the mark.
#art #gameart #indiedev #gamedev
Title TBD
Imagine Space Invaders 👾 — but turn-based, tactical, and corrupted by cosmic horror.
Upgrade your ship, survive the void, and adapt as your enemies evolve with each run.
Smart builds and careful resource management are the only path to survival 👁️
#screenshotsaturday
Title TBD
Imagine Space Invaders 👾 — but turn-based, tactical, and corrupted by cosmic horror.
Upgrade your ship, survive the void, and adapt as your enemies evolve with each run.
Smart builds and careful resource management are the only path to survival 👁️
#screenshotsaturday
1. The Blob.
A living lump of flesh and blisters that grows over ships and corpses.
Cannon fodder, but also raw material for something far worse.
Can be infected or even shoot as projectiel by others.
The Plague always finds a use for its🥩
#indiedev #roguelike
1. The Blob.
A living lump of flesh and blisters that grows over ships and corpses.
Cannon fodder, but also raw material for something far worse.
Can be infected or even shoot as projectiel by others.
The Plague always finds a use for its🥩
#indiedev #roguelike
💭 One of my favorite moments in development is when systems start to interact in unexpected, satisfying ways.
⚙️This week I added new weapon components
and gave enemies the ability to move — and it finally feels alive.
#indiedev #roguelike
💭 One of my favorite moments in development is when systems start to interact in unexpected, satisfying ways.
⚙️This week I added new weapon components
and gave enemies the ability to move — and it finally feels alive.
#indiedev #roguelike
Making a turn-based roguelike in deep space - cosmic horror /grimdark mood, and a bit of Space Invaders chaos.
Working nights with my wife, fueled by coffee & dread. ☕👁️
#gamedev #indiedev #roguelike #turnbased #cosmichorror
Making a turn-based roguelike in deep space - cosmic horror /grimdark mood, and a bit of Space Invaders chaos.
Working nights with my wife, fueled by coffee & dread. ☕👁️
#gamedev #indiedev #roguelike #turnbased #cosmichorror