Errant Works
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errantworks.bsky.social
Errant Works
@errantworks.bsky.social
Straying, coding, game crafting.
Check out our latest game: https://errant-works.itch.io/chessbumping
New game’s OUT! It’s called Chessbumping, it’s kinda chess, but with a twist!
Please give it a try, it’s playable in your browser (yes, including mobile).
errant-works.itch.io/chessbumping
#indiedev #godot
August 27, 2025 at 10:55 AM
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🇬🇧🕷️ At Spiders, layoffs as a thank you for a job well done ⤵️⤵️
www.stjv.fr/en/2025/08/a...
August 25, 2025 at 4:10 PM
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We’ve sent our chess bumping game to a couple of people the last few days. Don’t know if we can call it a proper playtest, but the important thing is that we got feedback! #indiedev #godot
August 13, 2025 at 3:41 PM
We’ve sent our chess bumping game to a couple of people the last few days. Don’t know if we can call it a proper playtest, but the important thing is that we got feedback! #indiedev #godot
August 13, 2025 at 3:41 PM
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#trans #visualnovels #sim #videogames #gamedev
Played "Living the Dream" by @camillecee.bsky.social
pehesse.itch.io/living-the-d...
​The twist cut me to the core. I'm trans and some of the experiences described in this game remind me of things I've been through on my own life.
🧵
Living the Dream by Camille, Errant Works
Experience the life of a fledling game developer as you build the game of your dreams.
pehesse.itch.io
July 27, 2025 at 1:39 PM
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Trailer 2.
April 17, 2025 at 7:27 PM
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As a follow-up to Sybil's thread, for this Mighty Magical Sunday I'll go into (slightly) more detail on UI, especially regarding the bubble mode selection!
Rejoice, it's ✨ Mighty Magical Sunday✨

I hope you're keeping track because sometimes I get lost (several of us are chiming in with what we're doing on the game every Sunday!!)

Here's another design thread, this time diving a little bit more into our depiction of mental energy~~

#indiedev #gamedev
March 9, 2025 at 10:30 AM
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Rejoice, it's ✨ Mighty Magical Sunday✨

I hope you're keeping track because sometimes I get lost (several of us are chiming in with what we're doing on the game every Sunday!!)

Here's another design thread, this time diving a little bit more into our depiction of mental energy~~

#indiedev #gamedev
March 2, 2025 at 3:03 PM
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It's Mighty Magical (Musical) Sunday so here we go! One of the many cool things about audio approach in Mighty Magical Sparrows is character themes - I love the Tokimeki Memorial / Ace Attorney approach, so we're taking some of that vibe into MMS. This is Alys' theme, please enjoy!✨
February 23, 2025 at 3:13 PM
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Mighty Magical... Sunday?

Today, let's talk about game design that depicts autism, social survival tools, routines, and breaking them~~✨

Another thread about our indie video game undergoing development, Mighty Magical Sparrows!

#gamedev #indiedev
Heeey, it's Mighty Magical Sunday!
Sybil here, in charge of design and writing and general metaphoric coherence of the nifty little thing we're working on.

So today let's show a little bit of our highly technological ✨PROTOTYPING PROCESS✨

Pictured: technological prowess, first iteration
February 17, 2025 at 8:42 AM
Reposted by Errant Works
Heeey, it's Mighty Magical Sunday!
Sybil here, in charge of design and writing and general metaphoric coherence of the nifty little thing we're working on.

So today let's show a little bit of our highly technological ✨PROTOTYPING PROCESS✨

Pictured: technological prowess, first iteration
February 9, 2025 at 10:47 PM
For this Mighty Magical Sunday, we're gonna continue where we left off and talk about our script engine proper. At least in its current form, because as we saw last week, flexibility was a goal and the script syntax changed throughout the conceptualisation and prototyping of Mighty Magical Sparrows.
It's Mighty Magical Sunday and this week we’re gonna talk tech stuff! So... which engine? Construct 3! Done, see you next week! Wait, no, let’s elaborate. The question came up back when we started working on Living the Dream, the game that would lay some of the technical foundation for MMS.
February 2, 2025 at 11:57 PM
It's Mighty Magical Sunday and this week we’re gonna talk tech stuff! So... which engine? Construct 3! Done, see you next week! Wait, no, let’s elaborate. The question came up back when we started working on Living the Dream, the game that would lay some of the technical foundation for MMS.
January 26, 2025 at 11:04 AM
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It's Mighty Magical Sunday and it's time to look a little more into what the game *is*! I've mentioned previously it started as a reimagining of my first released steam game, Honey Rose: UFE, and when figuring out what to keep from there, the first thing is "the graphix". Let's talk animation!
January 19, 2025 at 2:20 PM
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Mighty Magical Sundays 5✨: Introducing our head honcho producer, Simon @blackcorn.bsky.social !
He's the business face of the project when it comes to interacting with the world, as he does the tragically unsung work of gathering money (which requires an amount of energy few can deliver).
January 5, 2025 at 11:15 AM
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It's Mighty Magical Sundays! It's Ben Chandler's @threeohfour.bsky.social turn under the spotlight (even though he hardly needs an introduction)
An integral part of Wadjet Eye's identity, he cemented the aesthetics of the point'n'click genre through his hallmark sprite, painting and animation work.
December 22, 2024 at 9:42 AM
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A preview of a fun side thing I'm working on with Valerian while we're waiting on news for MMS: a space-fantasy thing about memories, still very early days and we're trying to take a chill approach to this particular dev, but there you go, some designs, hope you enjoy
January 5, 2024 at 5:36 PM