Simon A
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eponymoose.bsky.social
Simon A
@eponymoose.bsky.social
🎮 Indie Gamedev 🎮
🚀 Making Sol Mates, a co-op space game for you and your friends!🚀
🪐Learn more at https://www.solmatesgame.com/ 🪐
Holy cow! Over the weekend Sol Mates crossed the 7k wishlist threshold on Steam! This is a major early milestones for an indie game.

I'm amazed and honored that so many people are interested in what we are cooking up. Still much more to do, but the excitement is building!

#indiedev #gamedev
September 15, 2025 at 4:02 PM
Are we still doing these? I've been a little busy. That's because, we've got a demo coming out soooon™!

Also nearly at that magic 7k wishlist number! Would love for you to check out Sol Mates!

#indiedev #indiegames #PlaySolMates #alwaysBehindTheCurveOnWhateverTheKidAreMemeingTheseDays
September 2, 2025 at 6:21 PM
Ahoy #gamedev and #indiedev friends at #GDC

We're demoing Sol Mates tonight at #CourageXL

Come say hi and check out the game!

courage.events/event/courag...
March 16, 2025 at 8:27 PM
How is your #gamedev going today?
January 21, 2025 at 7:16 PM
How to fire a ray gun:

Step 1: Find some friends 👩‍🚀👨‍🚀👩‍🚀
Step 2: Plug in the battery 🔋
Step 3: Load some ammo 🎇
Step 4: Zippity Zappity! 💥

#indiegame #gamedev #indiedev #PlaySolMates
January 17, 2025 at 6:36 PM
Very very serious game dev in progress.
Doing important serious game dev things.
Definitely not goofing off.

#gamedev #indiedev #PlaySolMates #veryserious
January 10, 2025 at 12:21 AM
Going into 2025 with this kind of #gamedev energy!

#PlaySolMates #indedev #co-op #games #indiegames #batteriesincluded
January 2, 2025 at 6:50 PM
When it's your #indiedev project, you can spend your last working minutes of the year making silly things like this.

Going into 2025 with big co-op space crew energy!

#gamedev
December 31, 2024 at 11:28 PM
For the new shield we went with a wall of hexes. Something that immediately reads as a shield for many fans of sci-fi games. As the shield is damaged, the hexes collapse, starting with the outer edge, and shrink one row at a time. This make it easy to gauge shield strength at a quick glance.
December 9, 2024 at 7:40 PM
From a gameplay standpoint, the shield needs to communicate 2 pieces of information. Shield width, and current health. For a long time, this was represented by a basic line renderer, with the thickness of the line represent the remaining health. Here is some prototype footage of the shields.

2/?
December 9, 2024 at 7:38 PM
Now that Sol Mates is announced, I'd like to talk about some aspects of it I'm most proud of. Let's start with the ship's shields!

Now, I am certainly no VFX artist, but I am super happy with both the look and functionality of this thing.

#indiedev #gamedev #unity3d 1/?
December 9, 2024 at 7:35 PM