Simon A
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eponymoose.bsky.social
Simon A
@eponymoose.bsky.social
🎮 Indie Gamedev 🎮
🚀 Making Sol Mates, a co-op space game for you and your friends!🚀
🪐Learn more at https://www.solmatesgame.com/ 🪐
October 31, 2025 at 6:06 PM
Our #indiegame has fanart! Great to see the mustache make an appearance.

Fun fact: The mustache is the only asset in the game that I, the programmer, 3D modeled by hand. Please don't tell the artists. It'll be our secret.

#indiedev #sneakyProgrammerArt #PlaySolMates
October 30, 2025 at 7:18 PM
3 more reasons to play our game, Sol Mates

#CompanionBall #TheBallIsMyFriend
October 3, 2025 at 8:20 PM
Whenever we make a build, it is recorded to a discord channel. This way we maintain a history we can reference. It includes the exact configuration of the build, both the hash and branch it was built from, and where it is used. I have a little tool which auto-generates this message.
September 30, 2025 at 10:16 PM
This is the anatomy of our watermark:
The 1st character is the build type. 'v' for the full game, 'd' for the demo.
The 2nd character is the network mode. 'o' for offline, 'h' for host, 'c' for client. We include this because the game runs pretty differently if you are the host or a client.
September 30, 2025 at 10:14 PM
Some #indiedev advice: Add a watermark and track your build versions! It doesn't take a lot of work, and can save a ton of headache, tracking down and repro-ing issues. You'll see it in any screenshots or stream clips you get sent. I've found it super helpful!

Here is how ours works... 🧵
#gamedev
September 30, 2025 at 10:13 PM
Here is a real actual photo of a gamedev launching a game demo at the very last minute.
September 17, 2025 at 7:46 PM
Holy cow! Over the weekend Sol Mates crossed the 7k wishlist threshold on Steam! This is a major early milestones for an indie game.

I'm amazed and honored that so many people are interested in what we are cooking up. Still much more to do, but the excitement is building!

#indiedev #gamedev
September 15, 2025 at 4:02 PM
This is how you market an #indiegame right?

Come for the corg, stay for chaotic 4-player co-op fun on a spaceship!

#indiedev #PlaySolMates
September 5, 2025 at 12:07 AM
Are we still doing these? I've been a little busy. That's because, we've got a demo coming out soooon™!

Also nearly at that magic 7k wishlist number! Would love for you to check out Sol Mates!

#indiedev #indiegames #PlaySolMates #alwaysBehindTheCurveOnWhateverTheKidAreMemeingTheseDays
September 2, 2025 at 6:21 PM
Today in serious #gamedev things, I built a key presser to help reproduce a nasty game freeze.

Never let them tell you that an #indiedev doesn't deserve state of the art tools!
April 11, 2025 at 12:33 AM
When in doubt, give it a cute face!
March 26, 2025 at 7:16 PM
Ahoy #gamedev and #indiedev friends at #GDC

We're demoing Sol Mates tonight at #CourageXL

Come say hi and check out the game!

courage.events/event/courag...
March 16, 2025 at 8:27 PM
#indiegamedev when you are trying to build a temporary game over screen, but also still recovering from a terrible cold.

#gamedev #indiegames #CanIEjectMySinusesIntoTheSun
February 18, 2025 at 12:36 AM
How is your #gamedev going today?
January 21, 2025 at 7:16 PM
How to fire a ray gun:

Step 1: Find some friends 👩‍🚀👨‍🚀👩‍🚀
Step 2: Plug in the battery 🔋
Step 3: Load some ammo 🎇
Step 4: Zippity Zappity! 💥

#indiegame #gamedev #indiedev #PlaySolMates
January 17, 2025 at 6:36 PM
Very very serious game dev in progress.
Doing important serious game dev things.
Definitely not goofing off.

#gamedev #indiedev #PlaySolMates #veryserious
January 10, 2025 at 12:21 AM
Going into 2025 with this kind of #gamedev energy!

#PlaySolMates #indedev #co-op #games #indiegames #batteriesincluded
January 2, 2025 at 6:50 PM
When it's your #indiedev project, you can spend your last working minutes of the year making silly things like this.

Going into 2025 with big co-op space crew energy!

#gamedev
December 31, 2024 at 11:28 PM
To achieve this, the shield is a piece of procedurally generated geometry, with a custom shader (built in Shader Graph) on top of it. The motion (both the shrinking hexes, and idle wave running across it) are done in a vertex shader.

4/?
December 9, 2024 at 7:42 PM
For the new shield we went with a wall of hexes. Something that immediately reads as a shield for many fans of sci-fi games. As the shield is damaged, the hexes collapse, starting with the outer edge, and shrink one row at a time. This make it easy to gauge shield strength at a quick glance.
December 9, 2024 at 7:40 PM
From a gameplay standpoint, the shield needs to communicate 2 pieces of information. Shield width, and current health. For a long time, this was represented by a basic line renderer, with the thickness of the line represent the remaining health. Here is some prototype footage of the shields.

2/?
December 9, 2024 at 7:38 PM
Now that Sol Mates is announced, I'd like to talk about some aspects of it I'm most proud of. Let's start with the ship's shields!

Now, I am certainly no VFX artist, but I am super happy with both the look and functionality of this thing.

#indiedev #gamedev #unity3d 1/?
December 9, 2024 at 7:35 PM
I am a very professional #gamdev with very professional production things, like tasks, and todo lists.

#indiedev
September 6, 2024 at 9:01 PM
For our upcoming game Sol Mates, visual development started with our first playable character. Here is how our happy little astronaut has come to life.

#indiedev #gamedev
September 5, 2024 at 9:19 PM