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emptystudios.bsky.social
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@emptystudios.bsky.social
🇦🇺
Gameplay Programmer for over 8 years!
Personal Projects: https://emptystudios.itch.io/
C++/C#/Unity/Godot
Nothing too exciting today, just experimenting with applying a shader to areas covered by fog of war, to differentiate them further from areas the player hasn't explored at all.
#sologamedev #godot
September 29, 2024 at 4:15 PM
was gonna just go to bed but i figured the assault rifle would be lonely without a friend so i drew a revolver to go with it
#indiegamedev #pixelart
September 18, 2024 at 3:53 PM
looks nice in context, v1 had more colors but I found the silhouetted look of the minimal 4 color palette makes it look a bit nicer, I guess the contrast is more dramatic and appealing?
September 18, 2024 at 3:03 PM
Started work on inventory so have to start doing art again, behold our first inventory sprite!
#indiegamedev
September 18, 2024 at 3:02 PM
Slightly old progress but I'm still super stoked I got it working, real time fog of war taking minimal time to update each frame. Next major task is getting inventories working.
#indiegamedev #gamedev #godot
September 13, 2024 at 9:23 AM
here's a closeup of the little guy, I really enjoyed making this model, the first I ever rigged and animated myself! (I'm mainly a coder)
September 12, 2024 at 4:58 PM
we have videos now? awesome! check out this clip from one of my favorite #gamedev projects!

sadly this will never be completed but I loved the concept
September 12, 2024 at 4:57 PM
Hello I'm a #gamedev from Australia, making games at work and at home. Follow me for updates on whatever silly idea I'm working on atm. Right now it's Breach Protocol, a tactical scifi game that was spawned in acerola's game jam. Heavily inspired by the original 2D x-com. Made in #godot!
September 6, 2024 at 2:59 PM