Emily Halina
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emilyhalina.bsky.social
Emily Halina
@emilyhalina.bsky.social
☆ CS PhD student @ ualberta
☆ indie game dev + technical games researcher
☆ rhythm game fan, writer & composer
☆ infernal cape haver
☆ (she/her)
and with that, my job here is done! thank you to everybody who made AIIDE a lovely experience for me, and to everyone who followed along my little live posting thread throughout the conference!
November 14, 2025 at 11:17 PM
And now, for Best Student Paper, we have.........

Generic Guard AI in Stealth Game with Composite Potential Fields!

And for best paper, we have......

Speeding Up Narrative Planning Using Fog of War Pruning!!

All awards are super well deserved :)
November 14, 2025 at 10:59 PM
And now.... awards! We have 5 awards here, starting off with the Case Study award going to Mic Check!

We also have best poster, going to Signals of Struggle!

And best program committee member, going to Richard Zhao!
November 14, 2025 at 10:54 PM
Location and Program Chair for 2026 are currently unknown, but will be announced very soon!
November 14, 2025 at 10:48 PM
And now, closing off the conference, we have the closing remarks!

This was the most attended in-person AIIDE since 2008, with 17* papers and 21 posters!
November 14, 2025 at 10:47 PM
And with the end of the last paper session, we go to the StarCraft competition by Dave Churchill (photo missing, apologies) and the Workshop Report from Richard Zhao! @richardzhao.bsky.social

Some interesting stats here, glad to see EXAG is thriving!
November 14, 2025 at 10:39 PM
@daveg29.bsky.social missed Dave's bsky!
November 14, 2025 at 9:31 PM
Closing off the session, we have my labmate and friend Dagmar Lofts @dagmarlofts.bsky.social presenting their DC on Process Centered Design for Creativity Support Tools.

They're an amazing artist and researcher, and their approach to co-creativity is constantly inspiring. Great work!
November 14, 2025 at 9:31 PM
And now we have a case study from Dave Goel, my labmate and friend!

This work is incredibly cool: it's a method for extracting sprites and their underlying FSMs from a single gameplay video. You can see some of the learned code (using a DSL) in the last photo!
November 14, 2025 at 9:23 PM
Next we have Yi-Chun Chen presenting on GameTileNet, a dataset of pixel art with semantic labels such as names and object types.

This dataset seems like it would take quite a bit of work to construct, and could be useful for a number of tasks!
November 14, 2025 at 9:02 PM
In the home stretch of the AIIDE marathon, we have our last paper session on Visuals, Audio, and More!!

In the first talk I've ever barked at the screen during, we have Jonathan Morse presenting on Expressive Range Characterization for Text-to-Audio Models! Very fun talk!
November 14, 2025 at 8:38 PM
Finally, we have Leonardo Villalobos-Arias on the Effect on Intrinsic Rewards on Agent Behaviours.

I really appreciated the look at the behaviour patterns of the agents rather than just looking at the rewards. It was helpful to see what was going on!
November 14, 2025 at 6:59 PM
Next we have Derin Gezgin on work that uses an LSTM network to play Sparrow Mahjong, a simplified Mahjong variant.

I am curious about their evaluation here. I wonder how the network would perform against two PPO agents, as it's possible the worse agents help their agent win by "dealing in".
November 14, 2025 at 6:51 PM
Starting off the posters of the session, we have Jay B. Nash remotely presenting on learning Space Invaders with Sparse Cosine Optimized Policy Evolution (SCOPE, good acronym)

It's quite an interesting problem! I like systems that learn spaces, and I'm used to neural approaches doing this
November 14, 2025 at 6:46 PM
Next, we have a DC from Manuel Eberhardinger on using program synthesis for various game AI problems such as agent explainability, control, and PCG.

This work is very exciting to me, and I've had the pleasure of chatting with Manuel about program synthesis this week!
November 14, 2025 at 6:35 PM
For the last full paper of the session, we have Kyota Kuboki presenting on Policies of Multiple Skill Levels for Better Strength Estimation in games like Go and Chess.

I really appreciated the discussion of potential applications of the approach, such as teaching people how to play these games!
November 14, 2025 at 6:31 PM
Next, we have Kaijie Xu presenting on stealth game AI using Composite Potential Fields.

I've been following the stealth game work from this lab for a while, and love the visualization of the fields in the presentation!
November 14, 2025 at 6:23 PM
Starting off our first paper session of the day on Agent Control, we have Sam Hill on the Declarative Speculation of Temporal Entities within a large-scale character simulation context.

Sam is a clear presenter as always, even for those without a background in declarative programming!
November 14, 2025 at 5:40 PM
We're back to live (almost, because I was so engrossed I couldn't post during the talk) with Jonathan Schaeffer's keynote on the past, present, and potential future of Game AI.

What an amazing retrospective with insight into the future! I'll be thinking about this one for a while.
November 14, 2025 at 5:34 PM
Lastly we had Matthew McConnell presenting on a poster on generating levels for a Cosmic Express-like game using a genetic algorithm informed by player modelling!

I got to try this at the demo session, and found the generated levels to be interesting and sometimes a bit challenging!
November 14, 2025 at 3:50 PM
Following this DC talk, we had a double feature from Valentina Genoese-Zerbi, featuring her poster on adversarial story management(!), and her DC focusing on applications of this work to serious games. Very cool line of research!
November 14, 2025 at 3:46 PM
Next, we had a DC talk from Mica Gardone on working toward a process of simulating narrative comprehension. I really enjoyed the speculative co-creative interface shown in the presentation (not pictured apologies)
November 14, 2025 at 3:43 PM