Emil Macko
banner
emilmacko.bsky.social
Emil Macko
@emilmacko.bsky.social
Game developer, overall creative individual. Created Five Nights at Candy's. Working on an array of games. Part of the Fazbear Fanverse Initiative!
👀
Hextastic! #Hexbrand
August 3, 2025 at 3:21 PM
Can't believe this happened 10 years ago
July 18, 2025 at 7:30 PM
HE'S BACK...
The Candy the Cat @hexbrand plushie is set to restock and ship if enough pre-orders are placed by June 6th!!

Hex Candy the Cat: hex.store/collections/...
Candy & Popgoes Bundle: hex.store/collections/...

#fnaf #candythecat #fnac #fivenightsatcandys #hexbrand
May 17, 2025 at 7:42 AM
Something a little different! For ages, there have been spurious times where I desired to make some small simple mobile game. Something arcade-style where you just score points.
March 12, 2025 at 8:44 PM
Here's also a little video showcasing Scarlett's facial rig (at the time, I had only rigged up half of the face, but I later wrote a script that would copy and mirror it to the other side)
March 8, 2025 at 5:05 PM
Here's a very cool woman: Scarlett! A character for a PS2/GCN style game project I've been writing story stuff for. As such, there isn't really any "gameplay footage" or anything. She was also interesting to work on because it was my first time doing a proper face-rig with little sliders and such.
March 8, 2025 at 5:01 PM
From a doom/quake FPS experiment project with seamless(ish) portals! Nice smooth slope/step movement! The rendering of the portals was solid enough until you got too close, to which it usually flickered a bit (also they did not draw the skybox, but that wasn't a priority at the time)
March 7, 2025 at 9:41 PM
The latest experiment project thingy. A 3D platformer inspired by Super Mario 64, but with more basic movement of just jumping (done!) and punching (tbd)
We've got alternating L/R jump animations, walk/run animation based on move speed, "jiggle bones" for the ears and hair-tufts!
March 4, 2025 at 8:44 PM
Some gameplay footage from an old retro horror game style thing. It was my first time doing 3D FPS gameplay ever! It was fun to code the little hand-pick-up GUI thing as well, even though it appears on objects too far away in this video.
March 3, 2025 at 7:29 PM
10 years ago, I created Candy the Cat, and boy I could never have guessed what would follow! Happy 10th anniversary to this little blue mischievous kitty!
November 22, 2024 at 7:51 PM
warning: this was traced. you have been warned
October 29, 2024 at 2:25 AM