https://github.com/EmberNoGlow
Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!
#SDF #3D #OpenSource #GLSL #Raymarching #Graphics
Now you can change the shader from template to cycles. It gives good results, but it has bugs. It was difficult. WIP.
Check it out: github.com/EmberNoGlow/...
#GLSL #SDF #RayTracing #ComputerGraphics #RayMarching #Python #3D #OpenSource
Now you can change the shader from template to cycles. It gives good results, but it has bugs. It was difficult. WIP.
Check it out: github.com/EmberNoGlow/...
#GLSL #SDF #RayTracing #ComputerGraphics #RayMarching #Python #3D #OpenSource
Procedural mesh scattering (circle, grid, spiral) + automatic merging for better performance. Editor-native, extensible with GDScript. Star on GitHub to support ⭐
#Godot #GodotEngine #Gamedev #3D #Addon #Tool #Environment
github.com/EmberNoGlow/...
Procedural mesh scattering (circle, grid, spiral) + automatic merging for better performance. Editor-native, extensible with GDScript. Star on GitHub to support ⭐
#Godot #GodotEngine #Gamedev #3D #Addon #Tool #Environment
github.com/EmberNoGlow/...
Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!
#SDF #3D #OpenSource #GLSL #Raymarching #Graphics
Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!
#SDF #3D #OpenSource #GLSL #Raymarching #Graphics