EmberNoGlow
embernoglow.bsky.social
EmberNoGlow
@embernoglow.bsky.social
Just a dude, a mid-level on Godot / Python developer and Rust beginner

https://github.com/EmberNoGlow
Pinned
Math-based 3D modeling is here! ✨ Try the SDF Model Editor Demo.

Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!

#SDF #3D #OpenSource #GLSL #Raymarching #Graphics
GitHub - EmberNoGlow/SDF-Model-Editor-Demo: This is a small project in which I created rendering and full interaction with sdf primitives. Using Python, GLSL, Imgui, glfw, pyopengl.
This is a small project in which I created rendering and full interaction with sdf primitives. Using Python, GLSL, Imgui, glfw, pyopengl. - EmberNoGlow/SDF-Model-Editor-Demo
github.com
I was able to create Ray Tracing in GLSL for my project 😍!

Now you can change the shader from template to cycles. It gives good results, but it has bugs. It was difficult. WIP.

Check it out: github.com/EmberNoGlow/...

#GLSL #SDF #RayTracing #ComputerGraphics #RayMarching #Python #3D #OpenSource
December 27, 2025 at 4:51 PM
New Godot 4 addon: SceneBuilder! 👀

Procedural mesh scattering (circle, grid, spiral) + automatic merging for better performance. Editor-native, extensible with GDScript. Star on GitHub to support ⭐

#Godot #GodotEngine #Gamedev #3D #Addon #Tool #Environment

github.com/EmberNoGlow/...
GitHub - EmberNoGlow/Godot-SceneBuilder: SceneBuilder allows you to procedurally scatter meshes in various patterns (Circle, Grid, or Custom) and automatically merges them into a single MeshInstance3D...
SceneBuilder allows you to procedurally scatter meshes in various patterns (Circle, Grid, or Custom) and automatically merges them into a single MeshInstance3D for optimized rendering. - EmberNoGlo...
github.com
December 25, 2025 at 6:29 PM
The cat Restarts the System 🐱💫

#Cat #Fun #Mem #CatMeme #CatLogic
December 24, 2025 at 5:51 PM
Math-based 3D modeling is here! ✨ Try the SDF Model Editor Demo.

Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!

#SDF #3D #OpenSource #GLSL #Raymarching #Graphics
GitHub - EmberNoGlow/SDF-Model-Editor-Demo: This is a small project in which I created rendering and full interaction with sdf primitives. Using Python, GLSL, Imgui, glfw, pyopengl.
This is a small project in which I created rendering and full interaction with sdf primitives. Using Python, GLSL, Imgui, glfw, pyopengl. - EmberNoGlow/SDF-Model-Editor-Demo
github.com
December 24, 2025 at 2:04 PM