https://github.com/EmberNoGlow
Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!
#SDF #3D #OpenSource #GLSL #Raymarching #Graphics
This addon is designed to create open worlds and eliminate the ugly "world break" effect. It generates a procedural horizon to surround your play area, making your world feel infinite without the performance cost.
This addon is designed to create open worlds and eliminate the ugly "world break" effect. It generates a procedural horizon to surround your play area, making your world feel infinite without the performance cost.
Now you can change the shader from template to cycles. It gives good results, but it has bugs. It was difficult. WIP.
Check it out: github.com/EmberNoGlow/...
#GLSL #SDF #RayTracing #ComputerGraphics #RayMarching #Python #3D #OpenSource
Now you can change the shader from template to cycles. It gives good results, but it has bugs. It was difficult. WIP.
Check it out: github.com/EmberNoGlow/...
#GLSL #SDF #RayTracing #ComputerGraphics #RayMarching #Python #3D #OpenSource
Procedural mesh scattering (circle, grid, spiral) + automatic merging for better performance. Editor-native, extensible with GDScript. Star on GitHub to support ⭐
#Godot #GodotEngine #Gamedev #3D #Addon #Tool #Environment
github.com/EmberNoGlow/...
Procedural mesh scattering (circle, grid, spiral) + automatic merging for better performance. Editor-native, extensible with GDScript. Star on GitHub to support ⭐
#Godot #GodotEngine #Gamedev #3D #Addon #Tool #Environment
github.com/EmberNoGlow/...
Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!
#SDF #3D #OpenSource #GLSL #Raymarching #Graphics
Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!
#SDF #3D #OpenSource #GLSL #Raymarching #Graphics