It was fiddly to get working, transitioning between the procedurally generated world and the rooms (mainly disabling chunk rendering).
Edge cases like what to do if you close the game when inside a room etc.
#gamedev #indiedev #gaming
Sometimes it's just being able to reorganise your bag slots.
I need to fix raycasting not passing through buttons too 🙃
#gamedev #gaming #buildinpublic
Sometimes it's just being able to reorganise your bag slots.
I need to fix raycasting not passing through buttons too 🙃
#gamedev #gaming #buildinpublic
worked on a menu & loading screen. working on the skill experience UI and conversation UI primarily today.
added a nice little spinning compass into the game too 🧭
officially opening up the discord now too: discord.gg/tvbEDUZvvB
#gamedev #gaming #indiedev
worked on a menu & loading screen. working on the skill experience UI and conversation UI primarily today.
added a nice little spinning compass into the game too 🧭
officially opening up the discord now too: discord.gg/tvbEDUZvvB
#gamedev #gaming #indiedev
#gamedev #madeinunity #gaming
#gamedev #madeinunity #gaming
hard at work! implemented the reputation system. which almost means all core systems are covered and working and now need to be filled up/fleshed out.
couple of tweaks to fog and lighting and i think im really starting to get exactly what im aiming for.
#gamedev #indiedev #gaming
hard at work today to make some snappy progress.
overhauling the pathfinding system, the player and npcs will use this to navigate around the island.
#gamedev #indiedev #majorupdate
hard at work today to make some snappy progress.
overhauling the pathfinding system, the player and npcs will use this to navigate around the island.
#gamedev #indiedev #majorupdate
i've got custom instanced grass working!
took a while to hit a point where it was performant, but while working on my macbook, im still hitting almost 200fps, so i'll consider that a win.
#gamedev #indiedev #majorupdate
i've got custom instanced grass working!
took a while to hit a point where it was performant, but while working on my macbook, im still hitting almost 200fps, so i'll consider that a win.
#gamedev #indiedev #majorupdate