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biological weights & biases
travelled to hiroshima & miyajima today.
March 2, 2025 at 7:47 AM
Spotted quite the mistranslation in HANDS Kyoto 😳
February 13, 2025 at 7:04 AM
I've been working on the room systems the last few days.

It was fiddly to get working, transitioning between the procedurally generated world and the rooms (mainly disabling chunk rendering).

Edge cases like what to do if you close the game when inside a room etc.

#gamedev #indiedev #gaming
January 27, 2025 at 8:23 AM
January 25, 2025 at 9:09 PM
Working on logic for entering and exiting 'rooms', very rough debug view screenshots.

#gamedev #indiedev #gaming
January 23, 2025 at 11:22 AM
Sometimes, in game dev, things just aren't flashy.

Sometimes it's just being able to reorganise your bag slots.

I need to fix raycasting not passing through buttons too 🙃

#gamedev #gaming #buildinpublic
January 19, 2025 at 8:11 PM
We've got Volumetric Fog folks.

#buildinpublic #gamedev
January 18, 2025 at 6:16 AM
day 15: you can now pick up notes on the island, they'll be in your inventory and you can read them and see them like this.

#gamedev #gaming #games #indiedev
January 17, 2025 at 4:10 PM
rest in peace david lynch, will miss your creativity and timeless style.
January 17, 2025 at 1:37 PM
day 14.

dialing in the lighting/fog/bloom.

#gamedev #gaming #nintendo
January 16, 2025 at 2:55 PM
day 13. the eye is still watching me.

working on experience/progress systems today!

#gamedev #gaming #indiedev
January 15, 2025 at 10:26 AM
there's something in the sky, watching me, following me...

#gaming #gamedev #indiedev
January 14, 2025 at 12:11 PM
day 12 🌿

worked on a menu & loading screen. working on the skill experience UI and conversation UI primarily today.

added a nice little spinning compass into the game too 🧭

officially opening up the discord now too: discord.gg/tvbEDUZvvB

#gamedev #gaming #indiedev
January 14, 2025 at 11:11 AM
working on object placement system, need to work on grass displacement!

#gamedev #madeinunity #gaming
January 10, 2025 at 4:52 PM
day 11 of Mu ✨

hard at work! implemented the reputation system. which almost means all core systems are covered and working and now need to be filled up/fleshed out.

couple of tweaks to fog and lighting and i think im really starting to get exactly what im aiming for.

#gamedev #indiedev #gaming
January 10, 2025 at 2:58 PM
day 9 working on Mu 🌿

hard at work today to make some snappy progress.

overhauling the pathfinding system, the player and npcs will use this to navigate around the island.

#gamedev #indiedev #majorupdate
January 5, 2025 at 11:55 AM
day 8 ✨

hope you all had a great christmas break

i'm back working on mu, trying out a dusky night setting/lighting.

what do you think?

#gamedev #unity3d #indiedev
December 30, 2024 at 12:05 PM
day 7 🐟

i've got fishing working. it's a little messy, so i'll be ironing out the issues and polishing for the next few hours, but look! fishing!

you'll be able to double left-click the rod to trigger fishing too.

#gamedev #gaming #indiedev
December 20, 2024 at 3:09 PM
day (update 3)

i got flying birds working, they perch in trees etc.

#gaming #gamedev #indiedev
December 17, 2024 at 8:47 PM
there's such charm to runescape's really old models.

22 years this old boys been guarding this realm.
December 17, 2024 at 3:37 PM
day 6 (update 2)

what do you guys think about this mining animation?

#gamedev #unity #gaming
December 17, 2024 at 1:51 PM
day 6 ✨

polishing the inventory, tooltips working, max stack amounts, stackable/non-stackable items.

next: refining sound effects and the chopping/mining/harvesting animations.

#gamedev #indiedev #gaming
December 17, 2024 at 10:26 AM
morning all 👋
December 16, 2024 at 8:30 AM
day 5 of mu, update 2:

i'm still trying to dial in the terrain rendering, some yank is allowed. added in some nice distance fog. lots to polish.

#gamedev #indiedev #gaming
December 15, 2024 at 3:14 PM
day 5 of working on mu

i've got custom instanced grass working!

took a while to hit a point where it was performant, but while working on my macbook, im still hitting almost 200fps, so i'll consider that a win.

#gamedev #indiedev #majorupdate
December 15, 2024 at 8:37 AM