⚡ Ella / Cutievirus 🦠
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ella.cutievirus.com
⚡ Ella / Cutievirus 🦠
@ella.cutievirus.com
Programmer & sometimes a vtuber? i don’t stream often lol
🏳️‍⚧️🏳️‍🌈 pronouns: she/her
New color grading feature which uses Look Up Tables (LUT). Custom effects can be made by editing the LUT texture and can be applied selectively to objects.

Here I'm using it to invert colors. You can see the color of the shadow is inverted too.
August 3, 2025 at 7:36 PM
implementing blend modes. We have access to more blend modes than RPG Maker normally offers, and you can access them using texture configuration.
July 22, 2025 at 12:59 AM
Lovely, time for bed :D
July 15, 2025 at 6:59 AM
love when my models are inside out
July 15, 2025 at 6:53 AM
MZ3D Rewrite is getting pretty close to ready for release, 3D model imports are now fully implemented to the level they were before.

First release of Rewrite will probably omit the postprocessing features in favor of releasing sooner. Hoping to release in the next month or two.
July 11, 2025 at 1:07 PM
created a system for warping 4-directional sprites to make them appear 8-directional.
June 28, 2025 at 2:00 PM
Something is not quite right
June 18, 2025 at 3:15 AM
working on a feature that allows rendering multiple maps at once. No seamless transitions between the maps yet, but they're both rendering. This can also be used to stack maps on top of each other for easier verticality
May 24, 2025 at 2:09 PM
April 20, 2025 at 4:08 PM
Dynamic shadows are back
#MZ3D #RPGMaker
April 6, 2025 at 5:00 PM
Got looping maps working properly now. The lights from before are actually attached to the tiles but for performance reasons only the main copy of the map will have lights.
#RPGMaker #MZ3D
April 4, 2025 at 3:15 AM
March 31, 2025 at 3:01 AM
rewrote the code that determines which lights a mesh should be affected by. Performs much better now, and no more weird flickering when the lights are recalculated.
March 30, 2025 at 10:11 PM
the lighting has illuminated an issue with my vertex offsets!
March 15, 2025 at 8:04 PM
The holes in the ground are fixed either by putting the diagonal wall on a tile layer above the ground tile, or using the new config layer feature. Config looks like this:
vtx(x4:-.5,-.5),-1#top(A2,0,0) #MZ3D #RPGMaker
February 27, 2025 at 2:54 AM
Added a placeholder background and alpha transparency feature to my #picotron visual novel engine
February 18, 2025 at 3:34 AM
Added a bit more detail to Carbuncha's textures, including toenails and some pink under the ears
February 14, 2025 at 6:13 AM
added skins to the choice buttons in my vn engine for #picotron and made the layout more responsive.
February 14, 2025 at 5:57 AM
before the migraine hit this morning i managed to add eyes to my carbuncha model
February 8, 2025 at 9:15 PM
Now working with fences
February 7, 2025 at 3:14 AM
Want tiles you place on top of a slope to conform to that slope? It was difficult before, but that's the default behavior now. #MZ3D #RPGMaker
February 7, 2025 at 1:50 AM
yeag slopes
February 3, 2025 at 3:26 PM
new feature, diagonal walls, work in progress :>
This is accomplished using the new "vertex offset" feature, which will let you offset the positions of any of the 8 corners of a tile. This is also how slopes will be implemented internally going forward.
I still need to fix the culling a bit.
February 3, 2025 at 2:51 PM
water shader I made for @cupcake-rebel.anarchist-bakery.com's game
January 19, 2025 at 8:32 PM
redownloaded peak video game
January 6, 2025 at 4:51 AM