⚡ Ella / Cutievirus 🦠
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ella.cutievirus.com
⚡ Ella / Cutievirus 🦠
@ella.cutievirus.com
Programmer & sometimes a vtuber? i don’t stream often lol
🏳️‍⚧️🏳️‍🌈 pronouns: she/her
Reposted by ⚡ Ella / Cutievirus 🦠
if u like pixel fonts i sell a huge fucking pack of them

chevyray.itch.io

ain’t that somethin
The 175 Pixel Font Megapack!
YouTube video by ChevyRay
youtu.be
November 5, 2025 at 9:02 PM
Hey surprise Preview Build 3 is here
www.patreon.com/posts/136330...
MZ3D Rewrite Preview Build 3 | Cutievirus
Get more from Cutievirus on Patreon
www.patreon.com
August 12, 2025 at 5:47 PM
New color grading feature which uses Look Up Tables (LUT). Custom effects can be made by editing the LUT texture and can be applied selectively to objects.

Here I'm using it to invert colors. You can see the color of the shadow is inverted too.
August 3, 2025 at 7:36 PM
implementing blend modes. We have access to more blend modes than RPG Maker normally offers, and you can access them using texture configuration.
July 22, 2025 at 12:59 AM
Lovely, time for bed :D
July 15, 2025 at 6:59 AM
love when my models are inside out
July 15, 2025 at 6:53 AM
Getting effekseer to work on the rewrite is actually pretty hard, it's really not meant to run in a worker thread. (I can do it though dw)
July 15, 2025 at 6:49 AM
MZ3D Rewrite is getting pretty close to ready for release, 3D model imports are now fully implemented to the level they were before.

First release of Rewrite will probably omit the postprocessing features in favor of releasing sooner. Hoping to release in the next month or two.
July 11, 2025 at 1:07 PM
created a system for warping 4-directional sprites to make them appear 8-directional.
June 28, 2025 at 2:00 PM
Something is not quite right
June 18, 2025 at 3:15 AM
working on a feature that allows rendering multiple maps at once. No seamless transitions between the maps yet, but they're both rendering. This can also be used to stack maps on top of each other for easier verticality
May 24, 2025 at 2:09 PM
MZ3D Rewrite preview build 2 is up now www.patreon.com/posts/128944...
MZ3D Rewrite Preview Build 2 | Cutievirus
Get more from Cutievirus on Patreon
www.patreon.com
May 14, 2025 at 4:32 PM
i want to get the next preview up soon, just want to add some of the smaller features first
May 2, 2025 at 8:50 PM
April 20, 2025 at 4:08 PM
Reposted by ⚡ Ella / Cutievirus 🦠
Made a new title screen for my game, and changed the title to better reflect the story. @ella.cutievirus.com drew the crystal heart logo
April 17, 2025 at 1:21 PM
Dynamic shadows are back
#MZ3D #RPGMaker
April 6, 2025 at 5:00 PM
Got looping maps working properly now. The lights from before are actually attached to the tiles but for performance reasons only the main copy of the map will have lights.
#RPGMaker #MZ3D
April 4, 2025 at 3:15 AM
March 31, 2025 at 3:01 AM
I always forget to use hashtags lol
March 31, 2025 at 2:33 AM
rewrote the code that determines which lights a mesh should be affected by. Performs much better now, and no more weird flickering when the lights are recalculated.
March 30, 2025 at 10:11 PM
Reposted by ⚡ Ella / Cutievirus 🦠
Kirby in pico8 with limitations ! (mix of normal and secret palette)
#pixelart #kirby #pico8
March 23, 2025 at 7:00 PM
the lighting has illuminated an issue with my vertex offsets!
March 15, 2025 at 8:04 PM
my lenovo laptop has transitioned to archlinux
March 11, 2025 at 9:57 PM
tempted to replay x&y while i wait for ZA…
February 27, 2025 at 9:28 PM
The holes in the ground are fixed either by putting the diagonal wall on a tile layer above the ground tile, or using the new config layer feature. Config looks like this:
vtx(x4:-.5,-.5),-1#top(A2,0,0) #MZ3D #RPGMaker
February 27, 2025 at 2:54 AM