Eli Davis
banner
elicdavis.bsky.social
Eli Davis
@elicdavis.bsky.social
Founder of Shapurr, a node-based 3D modeling software for the web
https://shapurr.com/
sex
November 16, 2025 at 8:06 PM
success
November 15, 2025 at 10:50 PM
gettttinnnggg closer
November 15, 2025 at 4:13 PM
attempting to optimize tesselation performance
November 14, 2025 at 11:04 PM
procedural normal map for a screw head
November 10, 2025 at 1:56 AM
An attempt at de-warping UVs due to the quad's surface being turned into a sphere.

The orange line is my attempt at converting from sphere to UV space. But I'm positive I'm still doing something wrong.
November 7, 2025 at 2:08 AM
shitty golf ball
November 4, 2025 at 3:56 AM
Way too many nodes to accomplish this, but hey, it's possible now.
November 2, 2025 at 9:55 PM
Normal map bugs
November 2, 2025 at 9:24 PM
10 loc
November 1, 2025 at 10:04 PM
Quad spheres. Idk why I waited this long to implement
November 1, 2025 at 9:34 PM
October 10, 2025 at 1:08 AM
Attempting to learn how to generate MSDF textures
October 3, 2025 at 3:25 AM
LinkedIn is okay with ads that claim that 9/11 was an inside job in which our government attacked itself.
September 21, 2025 at 4:11 PM
Dot product with the normal map generated from perlin noise
September 6, 2025 at 7:45 PM
All parameters are the same, except the coordinate system
Left: Cartesian
Right: Polar
September 6, 2025 at 3:50 PM
can now sample noise function using polar coordinates
September 6, 2025 at 3:46 PM
Noise nodes! Put that off for way too long
September 4, 2025 at 12:27 AM
Added the ability to register "Serializers" for different node output types for the sake of rendering their outputs in the node graph.
August 30, 2025 at 11:54 PM
Procedural texturing
August 25, 2025 at 2:20 AM
doughnut
August 21, 2025 at 8:21 PM
A light fixture in the hotel I stayed at over the weekend.
August 20, 2025 at 5:12 PM
I've released a Unity Plugin for Polyform, allowing artists to automatically generate and import hundreds of variations of their models into their Unity project without writing a single line of code.

A written guide on getting up and running can be found here:
github.com/EliCDavis/po...

#unity3d
August 18, 2025 at 4:27 PM
Different Fence Profiles
August 16, 2025 at 5:03 PM
Added the ability to easily close a spline path.
August 16, 2025 at 3:23 PM