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elfonz0.bsky.social
@elfonz0.bsky.social
DS3 Modder and Fromsoft/Soulslike enthusiast.
Pinned
Link to the nexus page for my in-dev mod: Reforged for DS3
The rundown is it's a moveset mod that expands the player's options.

Note that the nexus version is an older version that is behind the development version, so some things won't be as polished/are missing.
www.nexusmods.com/darksouls3/m...
Reforged
An overhaul focused on expanding the player's moveset and options, as well as providing a number of quality of life improvements and miscellaneous changes
www.nexusmods.com
Reposted
Dark Souls 2 Firelink Edition is finally out!
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.

I hope you all enjoy it.
Firelink Edition
New enemy placement, item location, armor sets, weapons, decorations...A new experience and look for Dark Souls Ⅱ!
www.nexusmods.com
October 15, 2025 at 1:11 PM
Something I worked on a bit ago when Nightreign was still unreleased was adding bow criticals. Had to implement it a bit differently to let it be compatible with different ammos, which means that you can crit with R2 as well.
August 30, 2025 at 12:26 AM
Reposted
What do you mean Fromsoftware made a fighting game in 1998?!?

I genuinely didn't know about the VS mode in Shadow Tower.
The Shadow Tower VS Mode Experience™
YouTube video by Chillveil
www.youtube.com
July 25, 2025 at 4:45 PM
Man, Nightreign's pretty fun. Get's me all excited wondering at what they have in store, like new characters or bosses and such.
June 16, 2025 at 2:46 AM
Vibe test - poison proccing with no resulting bar to show its duration. Also they go "ough".
May 20, 2025 at 8:56 PM
Since it's a full heal, I thought it'd be nice if embering (and using a divine blessing) removed the jailer's HP reduction. This is because they're full heal+status cleanse effects, and because lmao to jailers.
May 19, 2025 at 1:25 PM
Messing with embering also curing statuses, making it basically a divine blessing. I think this is alright since it already does a full heal, and makes embering mid-encounter more meaningful.
May 19, 2025 at 1:41 AM
Testing the 100mb video limit with something I was messing with - having the Shrine Handmaid act more like ER's Twin Maiden where NPC shops are added as a distinct option, instead of being part of the main shop.

Doing this to make it easier to add items to NPC shops, or add new NPC shops.
May 16, 2025 at 2:17 PM
Making some tweaks to certain weapon infusion names, was surprised this ends up fitting lol (It's for bleed infused bleed weapons)
May 13, 2025 at 12:12 PM
Vibe test - large staffs held 2H with a tweaked great weapon hold
May 7, 2025 at 6:35 PM
Reposted
remembered the "What is a Bonewheel?" alignment chart, one of my finest works
April 9, 2025 at 10:51 PM
Reposted
I periodically think about this little jape
March 20, 2025 at 2:23 PM
Reposted
Starscourge Greatswords's new 2h moveset is about done. R1s, R2s, running R1, running R2 (combos straight into second R2, which feels really slick), roll, backstep, jump R1, jump R2, bash attack. The only thing I kept was the roll and jump R1 (which is now the jump R2), the rest is all new.
March 15, 2025 at 12:14 AM
Reposted
Running R2, jump R1, new R1 chain, and R2. WIP Complete overhaul of the Starscourge Greatswords.
March 14, 2025 at 12:18 PM
Concept for parrying ranged enemies. Not sure about whether they'd be parry-able right before they fire, and maybe any time that they're aiming.
March 13, 2025 at 1:02 AM
I have a system for tweaking the rotations of certain bones, so a thing I like to do is mess around and try to create poses by tweaking others.

Here's a few guard poses I did that I really like.
March 5, 2025 at 3:21 AM
Reposted
The Dark Souls: Archthrones team is looking for 2D/3D artists with a love of the Dark Souls series to join us in our ongoing DS3 mod project!

If you are interested in being a part of the team please read the thread and consider filling out the form below!
[Please note these are volunteer positions]
March 3, 2025 at 7:47 PM
Reposted
The shield, in turn, gains boosted damage and knockback on its shield bash while Golden Vow is active. The Golden Halberd also has some Greatspear moves thrown in (running/backstep R1) to mix up its Longhaft Axe moveset, and, uniquely among its class, it can shieldpoke.
February 22, 2025 at 6:21 PM
Reposted
Doing the Tree Sentinel justice. Not only is the Golden Halberd now part of the new Longhaft Axe class, it now also has a unique effect. While under the effect of any version of Golden Vow, you gain a mini-Endure (reduced defense boost) effect during heavy attacks.
February 22, 2025 at 6:19 PM
Reposted
I think Flexile Sentry is another weird boss that could be fun if they brought it back for Nightreign. It probably wouldn't an ideal candidate for an end of night boss, but as a miniboss, it'd have a fun interaction with the multiplayer angle in that it could attack players on either side of it.
February 21, 2025 at 4:49 PM
DS3 Reforged: Repeating Crossbow

I've thought it'd be fun if the Repeating Crossbow was capable of, well, repeatedly firing outside of the skill, so I've made it so that as long as you start firing, you can keep firing with it.
February 21, 2025 at 12:41 AM
February 19, 2025 at 9:58 PM
who is goat man and why does he appear with the other nightfarers in the pre order trailer...
February 16, 2025 at 1:24 AM
its very funny and cool that nightreign has shield and whip crits
February 15, 2025 at 12:38 AM
Reposted
Not sure if there's even enough demand for it, but I decided to open up commissions! This is mostly targeted towards Souls modders, but feel free to reach out even if you're just a casual follower who wants their own weapon model!
February 13, 2025 at 3:27 AM