Xenthos
@xenthos.bsky.social
Artist, modder & Souls + MH fan.
Working on Dark Souls: Furnace of War, an overhaul mod for DSR. No ETA. Posts aren’t always related.
Discord: discord.gg/kBmbUudQUF
Profile art: @auroraunity.bsky.social
Donate for the project: patreon.com/xenthos
Diana 💚
Working on Dark Souls: Furnace of War, an overhaul mod for DSR. No ETA. Posts aren’t always related.
Discord: discord.gg/kBmbUudQUF
Profile art: @auroraunity.bsky.social
Donate for the project: patreon.com/xenthos
Diana 💚
New Alva equipment render icons.
For comparison, here are the crunchy ones from Remastest above. DS2's icons are lower res to begin with, and I think we just didn't bother upscaling when resizing them lol
For comparison, here are the crunchy ones from Remastest above. DS2's icons are lower res to begin with, and I think we just didn't bother upscaling when resizing them lol
November 10, 2025 at 7:23 PM
New Alva equipment render icons.
For comparison, here are the crunchy ones from Remastest above. DS2's icons are lower res to begin with, and I think we just didn't bother upscaling when resizing them lol
For comparison, here are the crunchy ones from Remastest above. DS2's icons are lower res to begin with, and I think we just didn't bother upscaling when resizing them lol
Reposted by Xenthos
its kinda crazy how long spears are in dark souls 1
November 8, 2025 at 8:54 PM
its kinda crazy how long spears are in dark souls 1
Alva armor revamp.
Improved vertex normals, tangents, culling, weighting, and most obviously, spec maps. I took what I could from Guardian's costume in Nightreign and it came out great!
I'll be doing the icon renders next.
Improved vertex normals, tangents, culling, weighting, and most obviously, spec maps. I took what I could from Guardian's costume in Nightreign and it came out great!
I'll be doing the icon renders next.
November 7, 2025 at 10:24 PM
Alva armor revamp.
Improved vertex normals, tangents, culling, weighting, and most obviously, spec maps. I took what I could from Guardian's costume in Nightreign and it came out great!
I'll be doing the icon renders next.
Improved vertex normals, tangents, culling, weighting, and most obviously, spec maps. I took what I could from Guardian's costume in Nightreign and it came out great!
I'll be doing the icon renders next.
Reposted by Xenthos
The Immortal armor set from one of my favorite games, Dragon's Dogma! Sovereign's Mantle optional
Always wanted to port over a few armor pieces from DDDA/DDON, it's got some great designs!
Always wanted to port over a few armor pieces from DDDA/DDON, it's got some great designs!
November 7, 2025 at 7:58 AM
The Immortal armor set from one of my favorite games, Dragon's Dogma! Sovereign's Mantle optional
Always wanted to port over a few armor pieces from DDDA/DDON, it's got some great designs!
Always wanted to port over a few armor pieces from DDDA/DDON, it's got some great designs!
Royal Swordsman
Quite happy with how the renders came out!
For my mod, I will be touching up some of the old DS2 sets Nordgaren and I ported to Remastest way back when, as well as of course porting even more.
I also plan to rerender all of the icons in DS1's style for consistency.
Quite happy with how the renders came out!
For my mod, I will be touching up some of the old DS2 sets Nordgaren and I ported to Remastest way back when, as well as of course porting even more.
I also plan to rerender all of the icons in DS1's style for consistency.
November 7, 2025 at 1:02 AM
Royal Swordsman
Quite happy with how the renders came out!
For my mod, I will be touching up some of the old DS2 sets Nordgaren and I ported to Remastest way back when, as well as of course porting even more.
I also plan to rerender all of the icons in DS1's style for consistency.
Quite happy with how the renders came out!
For my mod, I will be touching up some of the old DS2 sets Nordgaren and I ported to Remastest way back when, as well as of course porting even more.
I also plan to rerender all of the icons in DS1's style for consistency.
Reposted by Xenthos
Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun.
October 31, 2025 at 5:18 PM
Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun.
Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun.
October 31, 2025 at 5:18 PM
Slowly, slowly getting closer to completion. I wanted to splice some different angles together for fun.
All this for a grab I'm gonna have to disable in areas with low ceilings 🗿
October 30, 2025 at 6:44 PM
All this for a grab I'm gonna have to disable in areas with low ceilings 🗿
Reposted by Xenthos
I have a couple unhinged ideas for Sephiroth's moveset lmao
I apologize in advance for making him the coolest thing in my mod
I apologize in advance for making him the coolest thing in my mod
October 28, 2025 at 6:11 PM
I have a couple unhinged ideas for Sephiroth's moveset lmao
I apologize in advance for making him the coolest thing in my mod
I apologize in advance for making him the coolest thing in my mod
Reposted by Xenthos
Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler.
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
October 24, 2025 at 6:56 PM
Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler.
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler.
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
October 24, 2025 at 6:56 PM
Improved the impact of Sephiroth's sprint! I feel way better about it now. I may also adjust the pose to be more like his Dissidia one later, it looks cooler.
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
That would also help distinguish itself from the dodges, which use a very similar pose. This clip shows the forward dodge as well!
It wasn't enough to just look like Sephiroth, I had to give him a unique sprint too (WIP)
October 23, 2025 at 5:25 PM
It wasn't enough to just look like Sephiroth, I had to give him a unique sprint too (WIP)
Reposted by Xenthos
Couldn't do one and not the other
October 16, 2025 at 7:35 PM
Couldn't do one and not the other
Reposted by Xenthos
Dark Souls 2 Firelink Edition is finally out!
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.
I hope you all enjoy it.
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.
I hope you all enjoy it.
Firelink Edition
New enemy placement, item location, armor sets, weapons, decorations...A new experience and look for Dark Souls Ⅱ!
www.nexusmods.com
October 15, 2025 at 1:11 PM
Dark Souls 2 Firelink Edition is finally out!
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.
I hope you all enjoy it.
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.
I hope you all enjoy it.
Pleasantly surprised with how decent this came out
October 14, 2025 at 10:01 PM
Pleasantly surprised with how decent this came out
Shall I bring Lordran despair?
October 14, 2025 at 4:50 AM
Shall I bring Lordran despair?
There’s an annoying quirk with spell tools (catalysts etc) in DS1 that prevent them from being able to do critical hits.
How do people feel about that tradeoff? Giving certain weapons the ability to spellcast for their heavy attacks, but losing the ability to riposte or backstab?
How do people feel about that tradeoff? Giving certain weapons the ability to spellcast for their heavy attacks, but losing the ability to riposte or backstab?
October 13, 2025 at 5:31 PM
There’s an annoying quirk with spell tools (catalysts etc) in DS1 that prevent them from being able to do critical hits.
How do people feel about that tradeoff? Giving certain weapons the ability to spellcast for their heavy attacks, but losing the ability to riposte or backstab?
How do people feel about that tradeoff? Giving certain weapons the ability to spellcast for their heavy attacks, but losing the ability to riposte or backstab?
Reposted by Xenthos
Nevermind! I made the fall speed consistent by breaking up the animations even more and adding even MORE states. Also fixed a visual bug while I was at it. Works perfect now!
October 9, 2025 at 7:57 PM
Nevermind! I made the fall speed consistent by breaking up the animations even more and adding even MORE states. Also fixed a visual bug while I was at it. Works perfect now!
More Hell's Gate polish! Definitely the most complex move I've set up for what you'd think should just be a simple R2 lol
Also featuring the Shiranui, another weapon to go with Masamune in the Odachi class. Model imported by @birdoflight.pmd.social
Also featuring the Shiranui, another weapon to go with Masamune in the Odachi class. Model imported by @birdoflight.pmd.social
October 9, 2025 at 12:22 AM
More Hell's Gate polish! Definitely the most complex move I've set up for what you'd think should just be a simple R2 lol
Also featuring the Shiranui, another weapon to go with Masamune in the Odachi class. Model imported by @birdoflight.pmd.social
Also featuring the Shiranui, another weapon to go with Masamune in the Odachi class. Model imported by @birdoflight.pmd.social
Well, cursed method proof of concept lmao
I've just gotta make some more variants and obviously fix the double crouch, but I mean, it works...
I've just gotta make some more variants and obviously fix the double crouch, but I mean, it works...
October 7, 2025 at 11:54 PM
Well, cursed method proof of concept lmao
I've just gotta make some more variants and obviously fix the double crouch, but I mean, it works...
I've just gotta make some more variants and obviously fix the double crouch, but I mean, it works...
Hell's Gate WIP
I have to figure out a way to make the root motion scale with enemy distance. As far as I know, that's not a thing in DS1, so I'll probably have to resort to some cursed method like invisible bullets to track distance... lmao
I have to figure out a way to make the root motion scale with enemy distance. As far as I know, that's not a thing in DS1, so I'll probably have to resort to some cursed method like invisible bullets to track distance... lmao
October 7, 2025 at 6:46 PM
Hell's Gate WIP
I have to figure out a way to make the root motion scale with enemy distance. As far as I know, that's not a thing in DS1, so I'll probably have to resort to some cursed method like invisible bullets to track distance... lmao
I have to figure out a way to make the root motion scale with enemy distance. As far as I know, that's not a thing in DS1, so I'll probably have to resort to some cursed method like invisible bullets to track distance... lmao