Elbowface Games
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elbowfacegames.bsky.social
Elbowface Games
@elbowfacegames.bsky.social
Indie game publisher of the dice-based puzzle game PARALLAX, coming to iOS early 2026 — https://parallaxgame.app
Meet the Diagonals Die ↗️

Normally make matches on the vertical or horizontal axis, but if it involves a Diagonals die, a magical third axis becomes available!

Override Mode is all about discovering synergies between special dice.

More PARALLAX reveals on their way…

#indiedev #roguelike #gamedev
November 19, 2025 at 10:55 PM
Introducing Special Dice 🎲
Override Mode is where things get wild. Collectible dice with game-breaking abilities. 36 special dice = 7,140 unique combinations. Every run is different.
#indiedev #roguelike #puzzlegame
November 14, 2025 at 5:58 PM
PARALLAX—a perspective-shifting, dice-based puzzle game, coming to iOS early 2026

Match poker-style hands by shifting perspectives. Your viewing angle changes everything, even how the board refills. Two game modes:
- Infinite (think: Tetris)
- Override (think: Balatro)

#indiedev #puzzlegame
November 5, 2025 at 10:52 PM
Leveling Up ☝️

Added a points and level system: rarer hands = more points and each level requires ~20% more points to advance. Plus, I also set the dark dice to spawn more frequently as you level up.

So your reward for playing well is… escalating tension!
You’re welcome.

#indiedev #puzzlegame
October 31, 2025 at 5:52 PM
LASERS! 🔥

From the beginning I knew I wanted a retro sci-fi / arcade aesthetic. A laser grid is badass and it heightens the effect of the perspective shift. I started with neon green, but after I tried switching to neon blue, there was no going back. 🕶️

#indiedev #puzzlegame #retro #scifi
October 28, 2025 at 9:55 PM
Not all dice are friendly 💀

Gray dice can only be cleared with large hands (5-6 dice). And if the gray dice ever show all six values at once in any one perspective? Game over.

Now you're not just making matches, you're managing perspective-specific threats. 👀

#indiedev #puzzlegame #gamedev
October 24, 2025 at 7:13 PM
Implementing the perspective-based gravity system 🍎

The direction you're viewing the board determines how dice refill after you clear a hand. Makes every angle matter strategically. First time this worked felt like magic ✨

#indiedev #puzzlegame #gamedev
October 22, 2025 at 9:15 PM
Jumping ahead for #screenshotsaturday! Here’s where Parallax is at now, about one month into development. The journey continues—follow along for the full story 🎲✨

#indiedev #iosgaming #puzzlegame
October 18, 2025 at 8:00 PM