Eugene Kukshinov
ekukshinov.bsky.social
Eugene Kukshinov
@ekukshinov.bsky.social
Media Psychology Postdoc at HCI Games Group, UW.

eugenekukshinov.com
Reposted by Eugene Kukshinov
🧑‍🤝‍🧑Collective Embodiment🧑‍🤝‍🧑, or the Social Nature of the Sense of Embodiment in Social VR by @ekukshinov.bsky.social‬ and @lennartnacke.com#IMX2025
📜 doi.org/10.1145/3706...
doi.org
June 4, 2025 at 9:02 PM
Reposted by Eugene Kukshinov
We're looking for folks who own or have owned an XR headset to participate in a global study on how people use these technologies as part of their daily life, especially for fun and leisure. We'll take about 150 complete replies!

Survey link: syracuseuniversity.qualtrics.com/jfe/form/SV_...
Experiences Using XR Headsets for Fun and Leisure
This 20-minute survey will ask you about your experiences using your own XR headsets in your daily leisure time. To be eligible to participate, you need to own (or have owned) an XR headset, and be wi...
syracuseuniversity.qualtrics.com
May 4, 2025 at 12:56 PM
Reposted by Eugene Kukshinov
🎉 New podcast episode! 🎉

👾 This week co-hosts Toben Racicot and S. Heeg sit down with postdoctoral researcher Dr. Eugene Kukshinov to discuss his interest in games, his research into social virtual reality, and how he fits into the world of human computer interaction as a media psychologist.
056: Diversity and Inclusion in Social Virtual Reality with Dr. Eugene Kukshinov
Games Institute Podcast · Episode
open.spotify.com
March 14, 2025 at 6:10 PM
Thanks to my co-authors, our paper on the perspective-taking in VR got the Best Paper award at IEEE VR 25! If you study the implications of VR, I'd highly recommend it. doi.org/10.1109/TVCG...
Seeing Is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking
Virtual Reality (VR) technologies offer compelling experiences by allowing users to immerse themselves in simulated environments interacting through avatars. However, despite its ability to evoke emot...
doi.org
March 7, 2025 at 9:53 PM
Reposted by Eugene Kukshinov
New open access publication on IwC!

Widespread yet Unreliable: A Systematic Analysis of the
Use of Presence Questionnaires

by Eugene Kukshinov @ekukshinov.bsky.social, Joseph Tu, Kata Szita, Kaushall Senthil Nathan & Lennart E. Nacke @lennartnacke.com

doi.org/10.1093/iwc/...
February 14, 2025 at 4:05 PM
Reposted by Eugene Kukshinov
Can VR truly change the way we understand the world?

Our new open access issue explores the potential and challenges of immersive storytelling, aiming to spark conversations about the future of narrative and technology.

Issue: shortt.link/mac455bsky

@kristineno.bsky.social
The Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiences
Thematic Issue, Vol 12 (2024)
shortt.link
November 27, 2024 at 11:59 AM