Ekluya
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ekluya.bsky.social
Ekluya
@ekluya.bsky.social
Hobbyist writer and hopeful game dev.

Currently developing a mature title in Ren'Py

The Mask of Eve: https://ekluya.itch.io/the-mask-of-eve
until I get back to this sort of thing.

Ciao!🤠
November 15, 2025 at 7:45 PM
If I do ever get back to it, I'm going to re-do most everything and try to keep the scope in a manageable state. Or I might do something else entirely, who know.

I really haven't had much to add on this account as this is just a gamedev/art account, so I'll likely be quiet for a while longer
November 15, 2025 at 7:45 PM
Plot wise, I have no preference on either as the remake is 99% the same thing with only some additional quests.

Gameplay wise, the remake is so much more fun and engaging. It's also way better balanced and provides plenty of QoL improvements to mitigate issues the og game had.
September 23, 2025 at 4:27 PM
*not necessarily

I really wish I could edit recent posts, come on @bsky.app
September 9, 2025 at 6:44 PM
It's a lot to rethink, but necessarily a bad thing. This was all intended as a learning experience and I've certainly learned some things.

But of course that means a longer wait until progress can be made. Hence why I've kept that Beta tag in the game so far

Anyway, those are my thoughts. Ciao.
September 9, 2025 at 6:39 PM
Hence why most choices just lead to bad ends as they deviate from the canon plot thread.

It may be worth rewriting the story as well to accommodate more choices that actually mean something and provide alt outcomes that aren't just a failstate.
September 9, 2025 at 6:39 PM
So I'm stuck in this spot where I wonder if I should scrap what I have and start over, or modify the existing project.

The other thing is that when I wrote the story, it wasn't written with being a VN in mind, so no choices or alt paths were envisioned. The ones so far, I had to make up on the fly
September 9, 2025 at 6:39 PM
I also didn't want to complicate the project and I figured by showing more instead of narration, it'd be a smoother process. However I now think this did the opposite as it requires way more sprite work than a typical VN. Another goof on my part, especially as an amateur.
September 9, 2025 at 6:39 PM
I wanted to alter that ratio in favor of more dialogue but with the way the story is, especially in Act 1, Eve is on her own more often than not so there's not a lot of opportunity for dialogue.

I suppose that is a goof on my part and it's got me rethinking everything.
September 9, 2025 at 6:39 PM
Yep. Once you get it, it works pretty well and is quite fun.
September 5, 2025 at 5:02 PM
Not really... Depends on the game. The untranslated games I played I don't think really spoil much as you won't know the context of anything.

For the translated games I've played, I don't think it was that big a deal to me. I know that varies from person to person though.
September 2, 2025 at 2:13 AM
Point being, I don't think it's a requirement to be familiar with every show portrayed to enjoy the games.
September 2, 2025 at 1:10 AM
I've played several titles and I've never seen all the shows portrayed.

I think for shows you have seen, it'll be like enjoying some good fanfiction and seeing how they tie into other shows.

On the other hand, it'll make you want to check out the shows you aren't familiar with also.
September 2, 2025 at 1:10 AM
I already have some ideas on how to improve things for next time. But that'll be for the next project.

I might continue the Mask of Eve, or I may pivot to something else. I haven't decided yet.
September 1, 2025 at 9:24 PM
On the thinking part, my long term goal is to get all of Act 1 of the Mask of Eve made, which is five chapters.

I think that is doable and it would be an okay stopping point.

Making this game was a first time experience and I'm learning some things, so it doesn't have to be perfect.
September 1, 2025 at 9:24 PM