Mouse betr
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eggbetr.net
Mouse betr
@eggbetr.net
It's pronounced "better."

I am a Mouse. Non-binary and such. Any pronouns. Support and love for 🏳️‍⚧️ and 🏳️‍🌈 and all.

Occasionally working on a small project with the Godot Engine.

https://eggbetr.net
I really ought to put up some kind of original content for my profile banner here. Even though I still really like the weirdo dude I have there now.
November 26, 2025 at 7:18 AM
So many frames per second, there might be some kind of time travel involved. #gamedev
November 26, 2025 at 6:57 AM
"If you take one look at my wad I'm going to HR" - Doomguy, office worker
November 25, 2025 at 7:02 PM
He is a STRONG MAN.
October 28, 2025 at 3:33 PM
They all stand for hummus (because they don't have any animations yet)

Demonstrating random shirt color/logo generation.

#gamedev
October 3, 2025 at 4:52 AM
In my previous picture, I had neglected to put in the single line of code that gives each character their very slight scaling variation. So, here's that implemented. Slightly smaller crowd today, as I don't feel like torturing my computer so much for now.

#gamedev
September 29, 2025 at 7:08 PM
My game will currently support 1907 simulated npcs. The limiting factor is the requirement for unique names, and my name list has that many entries for now.

Here's a sampling of 1907 random characters standing uncomfortable close together. What a mess!

#gamedev
September 28, 2025 at 8:55 AM
Or maybe Huge Harry.
September 26, 2025 at 4:09 AM
Could Dectalk Perfect Paul be the hero we need in these desperate times?
September 26, 2025 at 4:07 AM
slightly better.
September 24, 2025 at 2:30 AM
(sounds of cranes, gears, and falling metal beams as facial features are gradually becoming aligned)

#gamedev
September 24, 2025 at 2:22 AM
Mysterious Shadow Dog makes it into #godotengine. Untextured, as those details will be handled at runtime by the character generator.

I wish AnimationPlayer (in editor) was able to dynamically update the nodepath for individual tracks when the scene tree is edited.

#gamedev
September 23, 2025 at 8:17 AM
September 22, 2025 at 7:27 PM
Dogge
September 11, 2025 at 3:49 PM
Adapted the face to the squirrels, along with making some mesh touchups.

Watch out, he's a bit grumpy from being geometrically manipulated and texture painted.

#gamedev #3dmodel
September 9, 2025 at 4:59 AM
Silly faces appear, with the rabbit being the test subject.

This is a sampling of the first style set of eyes/mouths. Each portion is 64x32 so the pixels can be a bit big, but that's intended. There's still room for really huge mouth/eye situations where needed.

#gamedev #pixelart #3dmodel
September 8, 2025 at 4:04 AM
Sometimes, you don't realize you've become an aggressor of dark kombat until it's too late to turn back!
September 4, 2025 at 8:11 PM
Would you say that video game hero Paperboy is a NAUGHTY RAPSCALLION?
September 4, 2025 at 5:03 AM
Turbo Pascal went to other planets and violated the prime directive.
September 3, 2025 at 6:48 AM
September 2, 2025 at 4:51 PM
Testing custom shader color setting in engine.

The test group of rainbow rabbits doesn't seem to fully comprehend what is going on. They will need some recovery time, but were not harmed in this in this #gamedev experiment.
September 2, 2025 at 3:44 AM
I like when I accidentally optimize things and use less EVIL MATHS to accomplish my goals. (still using plenty of other evil maths, though)

Here's a stupid hastily drawn face to celebrate this moment in slightly decreasing operations. #gamedev
August 30, 2025 at 7:39 AM
Guy Caballero
August 27, 2025 at 4:50 AM
l'eggs

f'ur
August 25, 2025 at 7:05 AM
Long ago, I made a bonk benchmark in #godotengine. I call it... the bonkmark.
August 24, 2025 at 9:48 PM