Em
eastlin.bsky.social
Em
@eastlin.bsky.social
Swedish guy in Finland.

Into #entrepreneurship & #gamedev

Might be active on #gamemaker helping out others make games in game maker.

ex sandbox interactive / albion online dev
Video of my world handler in action.

Each chunk gets generated on demand and deactivated as the player walks away.

This GIF contains 4 out of the 1024 chunks in this world

I'm gonna need a lot of content to make this worth it 😅

#GameMaker #procgen #GameDev
November 27, 2024 at 12:01 AM
That Sunday evening feeling

#gamemaker #gamedev
November 24, 2024 at 8:45 PM
I only now realized that uploading GIFs doesn't work in Bluesky 🤦‍♂️ I have a lot of content to share, now animated.

First up, my Boss fight video I thought I had uploaded before 😅

#gamemaker #gamedev
November 24, 2024 at 12:36 AM
first implementation of Melee weapons / Tools, here is a Pickaxe in action, heavily inspired from #terraria next step wood axe :)

Also I really need to get my proportions right, my character is far too big for the game

#gamedev #gamemaker
November 23, 2024 at 9:08 PM
There is now, but my limitor was at first broken and this happened 😅
November 23, 2024 at 5:16 PM
Working on a #procgen trees, the trees randomly pick sprites as they grow, the bigger they are the more wood they yield when broken.

Maybe i need a farming mechanic 🤔

also an early sneakpeek on my skybox, still WIP but a lot nicer than a plain blue background :)

#GameMaker #GameDev
November 23, 2024 at 2:32 PM
This game started as a wannabe noita now its more of a wannabe terraria, lets see where this ends up 😅

Early version of my building mechanics, just added a door you can open and close.

#gamemaker #gamedev
November 21, 2024 at 10:15 PM
Working on boss mechanics and tried to get a gif, of course as soon as i turn on the recorder the boss kills me, at least i managed to take him down with me 😅

#GameDev #GameMaker
November 18, 2024 at 9:36 PM
Oh awesome! :)

Just wanted to illustrate my idea, this is "should" work for similar use cases in the future

its super basic and just removes all collision then adds it back in. and whenever something changes just call the obj_grid_handler.refreshGrid() and its good to go :)
November 17, 2024 at 9:46 PM
Showcasing my world generation system in #gamemaker I got the world split into regions which activate/deactivate based on the distance of the player. The entire world is right now 32x32 regions.

#GameDev
November 17, 2024 at 8:22 PM