Dusk Tactics
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dusktactics.bsky.social
Dusk Tactics
@dusktactics.bsky.social
A 2D isometric turn based tactical RPG/SRPG.

Inspired by classics such as Tactics Ogre, Jeanne D'arc, Disgaea, Final Fantasy Tactics & more.

Currently in development.
The demo scenes will feature some minor tutorials, and about 3-5 playable scenarios with 1-2 repeatable battles you can grind on.

At this point, no, the developer did not create an in-game menu tutorial but I might if there is time.

#screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev
October 11, 2025 at 3:22 PM
Updated castle tiles (again), getting closer to something decent.

Flying movement is pretty much complete. Units will combine walking & flying depending on the path, so it winds up looking more natural.

This also shows jumping across to a lower height.

#ScreenshotSaturday #gamedev #RPG #indiedev
September 6, 2025 at 3:27 PM
Added local multiplayer, which allows free battles that split your units up, giving control of the 2nd team to Player 2.

Similar to training in Tactics Ogre PSX/SAT & GBA.

Also added ways to hide the menu and even show all HP bars.

More below~
#screenshotsaturday #gamedev #indiegame #RPG #game
August 30, 2025 at 3:21 PM
Ok here it's double looped, you'll see the same thing, but it actually plays twice giving it time (~10s+) to switch to 720p...and then use that for subsequent playbacks...maybe?
May 17, 2025 at 1:26 PM
Aw man, it looks so much worse after it's uploaded...

That was 12 MB, this one is 100kb
May 17, 2025 at 1:18 PM
This gif/video shows a nice culmination of features added in 2024-25.

Dual Weapon Attack -> Counter (all with better anim/fx sync)

I also like how they jump over their ally~

🧐Video converted from gif w/ Yuvj420p pixel format. How does it look?

#screenshotsaturday #gamedev #indiegame #2dart #art
May 17, 2025 at 1:15 PM
And here we have my favorite so far, a little twig with the power of nature!

You can mix and match different elements, in combat they'll fire one after the other (you have the option to just fire one or the other or do the dual wield combo).

The proper projectile and weapon animation will show up!
April 12, 2025 at 3:46 PM
The first 3 available wands happened to be VOLT, PYRA, and TERA, so I focused on sprites for those elements.

Also, we now have proper melee and ranged DUAL WIELDING!

It's a bit different in actual battle, but essentially, you fire 2 shots (2nd is 50% dam).

Also, this is not limited to wands!
April 12, 2025 at 3:46 PM
Weapon sprites are now 2-4 frames instead of an entire overlay sheet. This is much more efficient & makes adding new variations a lot easier.

More weapons will have unique/special equip sprites, like this VOLT WAND!

More weapon variations on the way!

#ScreenshotSaturday #gamedev #indie #art #2d
April 12, 2025 at 3:46 PM
Ok that's a bummer, I thought maybe gifs were working (without any extra work), but oh well.

Here's an MP4 of the gif.
March 29, 2025 at 4:13 PM