Inspired by classics such as Tactics Ogre, Jeanne D'arc, Disgaea, Final Fantasy Tactics & more.
Currently in development.
At this point, no, the developer did not create an in-game menu tutorial but I might if there is time.
#screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev
At this point, no, the developer did not create an in-game menu tutorial but I might if there is time.
#screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev
Flying movement is pretty much complete. Units will combine walking & flying depending on the path, so it winds up looking more natural.
This also shows jumping across to a lower height.
#ScreenshotSaturday #gamedev #RPG #indiedev
Flying movement is pretty much complete. Units will combine walking & flying depending on the path, so it winds up looking more natural.
This also shows jumping across to a lower height.
#ScreenshotSaturday #gamedev #RPG #indiedev
Similar to training in Tactics Ogre PSX/SAT & GBA.
Also added ways to hide the menu and even show all HP bars.
More below~
#screenshotsaturday #gamedev #indiegame #RPG #game
Similar to training in Tactics Ogre PSX/SAT & GBA.
Also added ways to hide the menu and even show all HP bars.
More below~
#screenshotsaturday #gamedev #indiegame #RPG #game
That was 12 MB, this one is 100kb
That was 12 MB, this one is 100kb
Dual Weapon Attack -> Counter (all with better anim/fx sync)
I also like how they jump over their ally~
🧐Video converted from gif w/ Yuvj420p pixel format. How does it look?
#screenshotsaturday #gamedev #indiegame #2dart #art
Dual Weapon Attack -> Counter (all with better anim/fx sync)
I also like how they jump over their ally~
🧐Video converted from gif w/ Yuvj420p pixel format. How does it look?
#screenshotsaturday #gamedev #indiegame #2dart #art
You can mix and match different elements, in combat they'll fire one after the other (you have the option to just fire one or the other or do the dual wield combo).
The proper projectile and weapon animation will show up!
You can mix and match different elements, in combat they'll fire one after the other (you have the option to just fire one or the other or do the dual wield combo).
The proper projectile and weapon animation will show up!
Also, we now have proper melee and ranged DUAL WIELDING!
It's a bit different in actual battle, but essentially, you fire 2 shots (2nd is 50% dam).
Also, this is not limited to wands!
Also, we now have proper melee and ranged DUAL WIELDING!
It's a bit different in actual battle, but essentially, you fire 2 shots (2nd is 50% dam).
Also, this is not limited to wands!
More weapons will have unique/special equip sprites, like this VOLT WAND!
More weapon variations on the way!
#ScreenshotSaturday #gamedev #indie #art #2d
More weapons will have unique/special equip sprites, like this VOLT WAND!
More weapon variations on the way!
#ScreenshotSaturday #gamedev #indie #art #2d
Here's an MP4 of the gif.
Here's an MP4 of the gif.