Inspired by classics such as Tactics Ogre, Jeanne D'arc, Disgaea, Final Fantasy Tactics & more.
Currently in development.
There are so many ways to do status effects and when done right, they feel useful. The idea being to make status effects a viable choice compared to just causing raw damage.
There are so many ways to do status effects and when done right, they feel useful. The idea being to make status effects a viable choice compared to just causing raw damage.
I may do this map where the idea is to make it inside the church, as the undead will be overwhelming and nobody has a way to kill them yet...
Kind of Halloween themed, eh?🎃
I may do this map where the idea is to make it inside the church, as the undead will be overwhelming and nobody has a way to kill them yet...
Kind of Halloween themed, eh?🎃
Also added undead units and an undead revival process similar to Tactics Ogre. Make a cute little skeleton pile for when it's "downed". Skeletons will be in demo~
Also added undead units and an undead revival process similar to Tactics Ogre. Make a cute little skeleton pile for when it's "downed". Skeletons will be in demo~
In part one you start on top of the stairs, defending the base.
In part two you assault the base from the bottom.
The idea is to work in the basics of unit positioning and height advantages etc.
In part one you start on top of the stairs, defending the base.
In part two you assault the base from the bottom.
The idea is to work in the basics of unit positioning and height advantages etc.
Since I don't have a full set of official portraits ready, it looks better if they're all the same style, so for now we're doing that.
Since I don't have a full set of official portraits ready, it looks better if they're all the same style, so for now we're doing that.
I was going to call him Vermiculus
Albion Skekuli, or Vas for short, but that's a bit too much for a tutorial.
(I might want to remove the chance of a Mimic spawning for the first map...)
I was going to call him Vermiculus
Albion Skekuli, or Vas for short, but that's a bit too much for a tutorial.
(I might want to remove the chance of a Mimic spawning for the first map...)
I try to keep it brief, with each Trial introducing a new element. This first one is just a simple "bash your enemy to win" trial.☠️
I try to keep it brief, with each Trial introducing a new element. This first one is just a simple "bash your enemy to win" trial.☠️
You may have multiple 'activations' in between turns and these are all handled before the next unit gets a turn.
Info about this shows up in the battle log as well.
You may have multiple 'activations' in between turns and these are all handled before the next unit gets a turn.
Info about this shows up in the battle log as well.
Bleed, which was similar to Poison, causes a fixed amount of damage each turn and can kill you. I look at Bleed as if you have a deep wound that you make worse by moving/acting, so it makes more sense to activate on the unit's turn.
Bleed, which was similar to Poison, causes a fixed amount of damage each turn and can kill you. I look at Bleed as if you have a deep wound that you make worse by moving/acting, so it makes more sense to activate on the unit's turn.
Poison & Venom can't kill you, they can only bring your HP down to 1 (this was always supposed to be the case, but I forgot to add it😐).
Poison & Venom can't kill you, they can only bring your HP down to 1 (this was always supposed to be the case, but I forgot to add it😐).
This opens up some neat tactics. For example with this new system, combining Poison and Slow will cause poison to do more damage overall.
This opens up some neat tactics. For example with this new system, combining Poison and Slow will cause poison to do more damage overall.
I've had that same itch, haha. It's a major reason why I started the project!
I've had that same itch, haha. It's a major reason why I started the project!
It's like a different game, it can be harder at times, but definitely fun.
I'm now doing a run where I only use recruited boss characters (via 100% recruit cwcheat). It's tough early on...
It's like a different game, it can be harder at times, but definitely fun.
I'm now doing a run where I only use recruited boss characters (via 100% recruit cwcheat). It's tough early on...
The other versions are similar to the gif where you're stuck waiting if the unit is flying up/down a long ways.
Maybe speeding it up is better?
The other versions are similar to the gif where you're stuck waiting if the unit is flying up/down a long ways.
Maybe speeding it up is better?
The castle tileset looks a bit more like an actual castle, I turned down the contrast and added some texture to the blocks.
The castle tileset looks a bit more like an actual castle, I turned down the contrast and added some texture to the blocks.
Thank you so much for everyone who applied!
I'm currently working out the details with someone right now, so for now this position is filled. I'll update if there's a change!
Thank you so much for everyone who applied!
I'm currently working out the details with someone right now, so for now this position is filled. I'll update if there's a change!
It would be ideal if you're interested in more than a single job as I need a few things relating to tilesets.
Thanks in advance!!🥰
It would be ideal if you're interested in more than a single job as I need a few things relating to tilesets.
Thanks in advance!!🥰