Dullahan Software
@dullahansoft.bsky.social
Official account for Dullahan Software. NES homebrew. https://nebsndebs.com/
October 11, 2025 at 7:27 PM
Yeah, with this I am using a jump table. So on the left is a CA65 enum with all the states (including transition states). The middle shows the jump code and part of the table, and then the last are all the subroutines that execute for each state.
July 9, 2025 at 11:55 PM
Yeah, with this I am using a jump table. So on the left is a CA65 enum with all the states (including transition states). The middle shows the jump code and part of the table, and then the last are all the subroutines that execute for each state.
June 28, 2025 at 6:25 PM
June 7, 2025 at 12:30 AM
May 15, 2025 at 9:59 PM
April 24, 2025 at 6:43 PM
Working on dino race courses, complete with palette-cycling lava... @kevynstott.bsky.social is the current speed good? #nesdev #gamedev
April 19, 2025 at 5:34 PM
Working on dino race courses, complete with palette-cycling lava... @kevynstott.bsky.social is the current speed good? #nesdev #gamedev
You've still got options
April 14, 2025 at 4:01 AM
You've still got options
Making progress on VRC6 raster effects...thx to a random CV3 blog with disasm... (you can see the seam being skipped to the left) gmvania.blogspot.com/2012/08/book... #nesdev #gamedev
April 10, 2025 at 10:08 PM
Making progress on VRC6 raster effects...thx to a random CV3 blog with disasm... (you can see the seam being skipped to the left) gmvania.blogspot.com/2012/08/book... #nesdev #gamedev
March 27, 2025 at 9:41 PM
March 18, 2025 at 12:48 AM