Dullahan Software
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dullahansoft.bsky.social
Dullahan Software
@dullahansoft.bsky.social
Official account for Dullahan Software. NES homebrew. https://nebsndebs.com/
Reposted by Dullahan Software
Hey #PortfolioDay I do chunky Pixel art & Animation
Do you have a game that needs a bunch of enemies?
I am ready to unleash my power !!

Portfolio: kevynstott.tumblr.com/
Email: Kevynstott@gmail.com
October 14, 2025 at 11:57 PM
Never seen a vulture in the wild do that before! #nesdev #rx3
October 11, 2025 at 7:27 PM
Room transitions working in Janus. Kept it simple and dropped about 80% of the IRQ nonsense I was attempting before...#nesdev #gamedev
October 11, 2025 at 7:20 PM
Reposted by Dullahan Software
Great news for our American customers! 🎉
Orders to the USA are finally back! 🇺🇸

We’re now working with @dalyengames.bsky.social, a true homebrew enthusiast, who will act as our distributor in the US. Shipping fees stay the same, no extra charges, and no new customs taxes for you.
August 28, 2025 at 1:19 PM
"Joust" races have been a tricky mechanic in Rally Rally Rally. Still trying to find the right mix to make it interesting for 1-player... #nesdev #gamedev
August 17, 2025 at 5:11 PM
Trap deployments working. Guess I have to implement an enemy real quick so they can do something! #nesdev #gamedev
July 14, 2025 at 9:17 PM
OK, just implemented simple input buffering for movement and actions and glad I did. Rolling into a buffered shot is so cool! #nesdev #gamedev
July 11, 2025 at 1:13 AM
Listen to 10 times a day for 2 weeks and let me know if your symptoms persist after that...
oops I kinda fell off with my music posting, here's a city theme for @dullahansoft.bsky.social's top-down NES+VRC6 racing game

"Cool Sneakers Crew"
July 9, 2025 at 11:49 PM
Basic state machine with movement and projectiles now working. Up next, rolls & traps! #nesdev #gamedev
July 9, 2025 at 3:58 AM
Workshopping movement today. For now going with simple 4-directional with velocity a little under 1 px a frame. #nesdev #gamedev
July 8, 2025 at 2:44 AM
But how much boost is too much boost? #nesdev #gamedev
June 28, 2025 at 6:25 PM
Inspecting drivetrain power levels. Something is up with my primitive rubber-banding and why isn't the power dipping on collisions?! #nesdev #gamedev
June 9, 2025 at 11:32 PM
June 7, 2025 at 12:30 AM
So maybe you have a point about the boost having too much juice.... #nesdev #gamedev
May 15, 2025 at 9:59 PM
Reposted by Dullahan Software
contrary to popular belief, I do still famitrack! here's a level theme for a burger joint deep in the primordial forest (it's called Dino-Burger), for an upcoming NES+VRC6 top-down racing game by @dullahansoft.bsky.social
May 14, 2025 at 3:05 PM
Increased drag and a lil' Y bounce and cobblestone driving feels good--I mean bad....I mean you know what I mean #nesdev #gamedev
May 8, 2025 at 9:16 PM
I wonder if I can make driving on cobblestone here just as bad as it is in real life #nesdev #gamedev
May 5, 2025 at 9:55 PM
Space....race. #nesdev #gamedev
April 24, 2025 at 6:43 PM
Reposted by Dullahan Software
This time we got a music post + #rexnobilis update twofer: here's a sneak peek at the 100% homegrown music engine and a WIP of one of the boss tunes for my SNES bullet hell Rex Nobilis! #screenshotsaturday #indiedev #snes #スーパーファミコン #スーファミ
April 23, 2025 at 10:56 PM
Hitting the limits of 12-n vector maps for CPU piloting (map is on the left). Even with reduced speed and increased cornering it's a tough time on a course like this! #nesdev #gamedev
April 21, 2025 at 8:48 PM
Working on dino race courses, complete with palette-cycling lava... @kevynstott.bsky.social is the current speed good? #nesdev #gamedev
April 19, 2025 at 5:34 PM
The meanest thing I've ever done...and in the 2nd level! Believe it or not that part was even harder in earlier versions. #nesdev #gamedev
April 15, 2025 at 2:59 AM
Scrolling down with a static HUD and a seam skip works great! Scrolling up with a static HUD and a seam skip... #nesdev #gamedev
April 14, 2025 at 3:40 AM
Making progress on VRC6 raster effects...thx to a random CV3 blog with disasm... (you can see the seam being skipped to the left) gmvania.blogspot.com/2012/08/book... #nesdev #gamedev
April 10, 2025 at 10:08 PM