Male(he/him)/Japanese with decent English skill
Linktree: https://linktr.ee/DeadRuins
The little leaf falling animation makes tree makes scene looks quite attractive. Takes inspiration from Hexen.
The little leaf falling animation makes tree makes scene looks quite attractive. Takes inspiration from Hexen.
I particularly liked the moment when the tree fell. very dynamic effect, and the moment of the jackpot.
Although I had some issues, when ball got stuck and never came back. suicide button would be nice.
I particularly liked the moment when the tree fell. very dynamic effect, and the moment of the jackpot.
Although I had some issues, when ball got stuck and never came back. suicide button would be nice.
Crystalled Bulletsの最初のパブリック体験版、Alpha v0.32が公開されました!
Crystalled Bulletsの最初のパブリック体験版、Alpha v0.32が公開されました!
Crystalled Bullets' first public demo, Alpha v0.32, is available now!
Crystalled Bullets' first public demo, Alpha v0.32, is available now!
私が作っているゲーム、Crystalled BulletsのAlpha体験版が(早くて)来週末公開予定です!
ここでは、切り取ったイントロの一場面をどうぞ。
私が作っているゲーム、Crystalled BulletsのAlpha体験版が(早くて)来週末公開予定です!
ここでは、切り取ったイントロの一場面をどうぞ。
Crystalled Bullets' first demo version is coming soon.
At the fastest, next weekend!
Here's a snippet of the Intro sequence:
Crystalled Bullets' first demo version is coming soon.
At the fastest, next weekend!
Here's a snippet of the Intro sequence:
"Special Attack Ready" effect.
Only shows up at the time when player got enough crystal to do special attack.
I've been wanted to add this on game for a long time, but the codes I have to write to make this work was really difficult.
"Special Attack Ready" effect.
Only shows up at the time when player got enough crystal to do special attack.
I've been wanted to add this on game for a long time, but the codes I have to write to make this work was really difficult.
New Enemy, Ice Clionix!
I had to spend lot of time to make a attack sound for this guy. took more than I thought.
New Enemy, Ice Clionix!
I had to spend lot of time to make a attack sound for this guy. took more than I thought.
Updated pickup feedback, now got animation and more visible bar.
Updated pickup feedback, now got animation and more visible bar.
Small effect for ejected Crystal ammo.
(and this video became a practically a reload animation showcase, I guess.)
Small effect for ejected Crystal ammo.
(and this video became a practically a reload animation showcase, I guess.)
Pickup Effect for Crystal Ammo.
Since it has feedback of its hard to notice the increase of Crystal Ammo, I added this.
Pickup Effect for Crystal Ammo.
Since it has feedback of its hard to notice the increase of Crystal Ammo, I added this.