Male(he/him)/Japanese with decent English skill
Linktree: https://linktr.ee/DeadRuins
I'm planning to brush up, and to rewrite overwhelming majority of it.
I'm planning to brush up, and to rewrite overwhelming majority of it.
The little leaf falling animation makes tree makes scene looks quite attractive. Takes inspiration from Hexen.
The little leaf falling animation makes tree makes scene looks quite attractive. Takes inspiration from Hexen.
Other than that, the Steam Store page in Japanese felt uncanny, and not bug report, the game worked with Proton on my Arch Linux setup.
Other than that, the Steam Store page in Japanese felt uncanny, and not bug report, the game worked with Proton on my Arch Linux setup.
I particularly liked the moment when the tree fell. very dynamic effect, and the moment of the jackpot.
Although I had some issues, when ball got stuck and never came back. suicide button would be nice.
I particularly liked the moment when the tree fell. very dynamic effect, and the moment of the jackpot.
Although I had some issues, when ball got stuck and never came back. suicide button would be nice.
Story, however, it completely lost me. "Incomprehensible" would be an understatement.
Story, however, it completely lost me. "Incomprehensible" would be an understatement.
Crystalled Bulletsの最初のパブリック体験版、Alpha v0.32が公開されました!
Crystalled Bulletsの最初のパブリック体験版、Alpha v0.32が公開されました!
Crystalled Bullets' first public demo, Alpha v0.32, is available now!
Crystalled Bullets' first public demo, Alpha v0.32, is available now!
私が作っているゲーム、Crystalled BulletsのAlpha体験版が(早くて)来週末公開予定です!
ここでは、切り取ったイントロの一場面をどうぞ。
私が作っているゲーム、Crystalled BulletsのAlpha体験版が(早くて)来週末公開予定です!
ここでは、切り取ったイントロの一場面をどうぞ。
Crystalled Bullets' first demo version is coming soon.
At the fastest, next weekend!
Here's a snippet of the Intro sequence:
Crystalled Bullets' first demo version is coming soon.
At the fastest, next weekend!
Here's a snippet of the Intro sequence:
"Rules and Guidelines - What you shouldn’t publish on Steam:"
partner.steamgames.com/doc/gettings...
"Rules and Guidelines - What you shouldn’t publish on Steam:"
partner.steamgames.com/doc/gettings...
It was miserable, It was full of hidden screw behind stickers.
I managed to put it back together, and now it makes sound tho.
It was miserable, It was full of hidden screw behind stickers.
I managed to put it back together, and now it makes sound tho.
Glad I managed to witness the moment it reached a million, despite the server being down.
Glad I managed to witness the moment it reached a million, despite the server being down.
Minor update for Villy's sprites a game's protagonist.
2025 June vs 2023 December.
Minor update for Villy's sprites a game's protagonist.
2025 June vs 2023 December.
I just realized that I can convert the Medibang file(.mdp) can be easily converted onto a Krita file(.kra) through the Photoshop format(.psd).
Which is kinda awkward, but that makes my job easier, and I wish I realized this year earlier.
I just realized that I can convert the Medibang file(.mdp) can be easily converted onto a Krita file(.kra) through the Photoshop format(.psd).
Which is kinda awkward, but that makes my job easier, and I wish I realized this year earlier.
"Special Attack Ready" effect.
Only shows up at the time when player got enough crystal to do special attack.
I've been wanted to add this on game for a long time, but the codes I have to write to make this work was really difficult.
"Special Attack Ready" effect.
Only shows up at the time when player got enough crystal to do special attack.
I've been wanted to add this on game for a long time, but the codes I have to write to make this work was really difficult.
New Enemy, Ice Clionix!
I had to spend lot of time to make a attack sound for this guy. took more than I thought.
New Enemy, Ice Clionix!
I had to spend lot of time to make a attack sound for this guy. took more than I thought.
Updated pickup feedback, now got animation and more visible bar.
Updated pickup feedback, now got animation and more visible bar.
Small effect for ejected Crystal ammo.
(and this video became a practically a reload animation showcase, I guess.)
Small effect for ejected Crystal ammo.
(and this video became a practically a reload animation showcase, I guess.)
Pickup Effect for Crystal Ammo.
Since it has feedback of its hard to notice the increase of Crystal Ammo, I added this.
Pickup Effect for Crystal Ammo.
Since it has feedback of its hard to notice the increase of Crystal Ammo, I added this.
nice.
nice.