🎯 Fix paddle collision bug
🖋️ Improve score font size
🧼 Refactor score logic out of paddles
Lots of small cleanups before we add a pause menu next.
📺 https://youtu.be/opuoMiMNkok
#zig #gamedev #pong #raylib
🎯 Fix paddle collision bug
🖋️ Improve score font size
🧼 Refactor score logic out of paddles
Lots of small cleanups before we add a pause menu next.
📺 https://youtu.be/opuoMiMNkok
#zig #gamedev #pong #raylib
This one adds a proper UI using dvui to finally show scores on screen 🎯
Includes:
- Game struct refactor
- DVUI integration
- Score rendering
- Feedback from ziggit.dev
Watch: <a href="https://youtu.be/laPvy6CVUx0" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://youtu.be/laPvy6CVUx0
#zig #gamedev #pong #raylib
This one adds a proper UI using dvui to finally show scores on screen 🎯
Includes:
- Game struct refactor
- DVUI integration
- Score rendering
- Feedback from ziggit.dev
Watch: <a href="https://youtu.be/laPvy6CVUx0" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://youtu.be/laPvy6CVUx0
#zig #gamedev #pong #raylib
Some useful feedback from ziggit.dev led to a bunch of cleanups:
🧼 File naming
🛠️ Struct init
🎯 Collision fix
🧽 Logic refactors
📐 Resolution independence
Zig + Raylib, no engine
https://youtu.be/rnOdZyiP7Bg
#zig #gamedev #raylib #pong
Some useful feedback from ziggit.dev led to a bunch of cleanups:
🧼 File naming
🛠️ Struct init
🎯 Collision fix
🧽 Logic refactors
📐 Resolution independence
Zig + Raylib, no engine
https://youtu.be/rnOdZyiP7Bg
#zig #gamedev #raylib #pong
▶️ <a href="https://youtu.be/ETrRyTCmcPs" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://youtu.be/ETrRyTCmcPs
#zig #gamedev #raylib #devlog #indiegame #indiegamedev #dvui
▶️ <a href="https://youtu.be/ETrRyTCmcPs" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://youtu.be/ETrRyTCmcPs
#zig #gamedev #raylib #devlog #indiegame #indiegamedev #dvui
https://drone-ah.com/2025/07/08/automatically-link-to-repo-at-current-commit/
#hugo #git #blogdev #automation
https://drone-ah.com/2025/07/08/automatically-link-to-repo-at-current-commit/
#hugo #git #blogdev #automation
Post: https://drone-ah.com/2025/07/07/projector-keep-youtube-descriptions-synced/
#hugo #golang #youtube #automation #projector
Post: https://drone-ah.com/2025/07/07/projector-keep-youtube-descriptions-synced/
#hugo #golang #youtube #automation #projector
Edge collisions, scoring, and player input make it actually playable 🎉
Watch here: youtu.be/9TmoiLjtWrg
Built with Zig + Raylib
#ziglang #gamedev #raylib #pong #shricodes #devlog
Edge collisions, scoring, and player input make it actually playable 🎉
Watch here: youtu.be/9TmoiLjtWrg
Built with Zig + Raylib
#ziglang #gamedev #raylib #pong #shricodes #devlog
https://drone-ah.com/2025/07/05/inscribe-updating-frontmatter-in-place-with-go-and-yaml.node/
#golang #yaml #tooling #inscribe
https://drone-ah.com/2025/07/05/inscribe-updating-frontmatter-in-place-with-go-and-yaml.node/
#golang #yaml #tooling #inscribe
In this episode:
• Ball movement
• Paddle collision detection
• Cleaner drawing logic
• Basic game loop structure
🟠 Watch: youtu.be/IoOLH1O_a7M
#shricodes #ziglang #raylib #gamedev #pongclone #retrogames #devlog
In this episode:
• Ball movement
• Paddle collision detection
• Cleaner drawing logic
• Basic game loop structure
🟠 Watch: youtu.be/IoOLH1O_a7M
#shricodes #ziglang #raylib #gamedev #pongclone #retrogames #devlog
custom content type, plain text output, auto-linking between blog and video posts — made it much easier to keep things in sync.
drone-ah.com/2025/07/03/g...
#hugo #automation #selfhosted #projector #youtubecreator #youtube
custom content type, plain text output, auto-linking between blog and video posts — made it much easier to keep things in sync.
drone-ah.com/2025/07/03/g...
#hugo #automation #selfhosted #projector #youtubecreator #youtube
Building Zig with Raylib
Drawing paddles, placing a ball, and getting into the flow of low-level game dev.
youtu.be/ICq2D_na6zc
#zig #gamedev #raylib #shricodes #pong #retrogames #indiedev
Building Zig with Raylib
Drawing paddles, placing a ball, and getting into the flow of low-level game dev.
youtu.be/ICq2D_na6zc
#zig #gamedev #raylib #shricodes #pong #retrogames #indiedev
I just put up a short intro video - early systems, and where it’s headed.
youtu.be/8nA-a5Z1IDc
I’ll be sharing code-focused videos soon.
#ZigLang #GameDev #LetsCode #IndieDev #Raylib #OpenDev #Devlog
blog post (+code): drone-ah.com/s/t/config
Video: youtu.be/OVswrFoFNjM
#gamedev #ziglang #indiedev
blog post (+code): drone-ah.com/s/t/config
Video: youtu.be/OVswrFoFNjM
#gamedev #ziglang #indiedev
It's basically an ARPG with factory dreams.
full post: drone-ah.com/s/tlog3
youtube: youtu.be/8ct9aWNj3Zk
#indiedev #gamedev #ziglang #raylib
It's basically an ARPG with factory dreams.
full post: drone-ah.com/s/tlog3
youtube: youtu.be/8ct9aWNj3Zk
#indiedev #gamedev #ziglang #raylib
triangle is a physicsy ARPG set in space. It’s rough, janky, and nowhere near ready — but it’s alive!
#indiedev #gamedev #screenshotsaturday 🚀🪨🔺
triangle is a physicsy ARPG set in space. It’s rough, janky, and nowhere near ready — but it’s alive!
#indiedev #gamedev #screenshotsaturday 🚀🪨🔺
- Infinite feel
- Chunk-based spawning
- Asteroid drift fix with attractors
- Debug UI with dvui
🎥 5-min video: youtu.be/RXcBDC8Ki1w
📝 Full post: drone-ah.com/s/tlog-2
#gamedev #ziglang #raylib #devlog #proceduralgeneration
- Infinite feel
- Chunk-based spawning
- Asteroid drift fix with attractors
- Debug UI with dvui
🎥 5-min video: youtu.be/RXcBDC8Ki1w
📝 Full post: drone-ah.com/s/tlog-2
#gamedev #ziglang #raylib #devlog #proceduralgeneration
A drifting triangle ship in an infinite asteroid field — with mouse rotation, real momentum, a camera that follows, and combat. Inspired by a coding challenge by thecodingtrain
Devlog: drone-ah.com/s/tlog1
YouTube: youtu.be/F2ITT2-uKso
#indiedev #gamedev #raylib
A drifting triangle ship in an infinite asteroid field — with mouse rotation, real momentum, a camera that follows, and combat. Inspired by a coding challenge by thecodingtrain
Devlog: drone-ah.com/s/tlog1
YouTube: youtu.be/F2ITT2-uKso
#indiedev #gamedev #raylib
🎥 YT youtu.be/8pBPQbJtIJk
🕹️ itch: droneah.itch.io/triangle
💭 blog: drone-ah.com/2025/04/26/a-lonely-triangle
#indiedev #gamedev #ziglang #raylib #screenshotsaturday
🎥 YT youtu.be/8pBPQbJtIJk
🕹️ itch: droneah.itch.io/triangle
💭 blog: drone-ah.com/2025/04/26/a-lonely-triangle
#indiedev #gamedev #ziglang #raylib #screenshotsaturday