drdecrypto.bsky.social
drdecrypto.bsky.social
@drdecrypto.bsky.social
Haven’t done the in-store launch day experience in a while.
September 19, 2025 at 6:22 PM
@catsofyore.bsky.social this seems up your alley.
September 26, 2024 at 4:01 AM
Focus is a superpower.
August 27, 2024 at 5:39 PM
Reposted by drdecrypto.bsky.social
Computers were so weird and varied in the early 90's. Doom wasn't built on a PC but one of these NeXT computers. You can see how the tools where easily built using NeXTstep's object oriented programming environment.
The Tools that Built Doom
The MADE celebrates 30 years of Doom! With audio from an interview with legendary game developer John Romero, we discuss the incredible confluence of technologies, ideas, and processes that enabled the development of this landmark computer game. From the NeXT Station to file shares and sculpted clay, we discover the magic and joy of computer gaming as an art form. This video is heavily inspired by Fabien Sanglard's amazing research into Doom's development process: https://fabiensanglard.net/gebbdoom/ Images in this video used with his permission. Go buy his book! Audio from this video comes from our podcast interview with John Romero here: https://art19.com/shows/the-madecast/episodes/e3ebf894-1be0-40ea-a726-47a0f55968e6 Finally, while we didn't use this as source material, we highly recommend folks pick up this book from John Romero (you can also find it at a Barnes & Noble and/or Amazon): https://romero.com/shop/p/doomguy Corrections: 2:40 Smooth 4-way side scrollers were also present earlier in non-PC computers with the same chip architecture as the NES (6502) but without the additional MMC hardware. However, consoles such as NES and Sega provided developers with more headroom to achieve their goals, as can be seen by the breadth and complexity of games on both systems that take advantage of richer colors and smooth 4-way motion. 2:50 One of the first DOS games to attempt *texture-mapped* 3D graphics. Examples of attempts at 3D graphics existed on DOS at the time (id’s Hovertank), but very few demonstrated texture mapping at that time (id’s Catacomb 3-D and Ultima Underworld were early exceptions to this). 4:45 Objective-C was chosen as the standard programming language for development within the NeXTSTEP operating system. It was originally developed outside of NeXTSTEP as a result of the influence of the object-oriented language "Smalltalk".
youtu.be
April 27, 2024 at 2:39 PM
I have been hoping for this day for a very long time. www.apple.com/tv-pr/news/2... @greatdismal.bsky.social doesn’t seem to spend much time here, but this is lovely news. I still wish The Peripheral would get its season 2.
February 29, 2024 at 5:36 AM
Reposted by drdecrypto.bsky.social
Greenhouse Effect xkcd.com/2889
February 2, 2024 at 6:16 PM
First commit on v1.1 of Great White(board). #visionOS
February 2, 2024 at 6:18 PM
Thank you to the two people who installed Great White(board) yesterday! I hope to hear what you think!
#visionOS #VisionPro

apps.apple.com/us/app/great...
February 2, 2024 at 4:53 PM
Woohoo! ADABOX 021 from @adafruit.com is on its way! #adabox021
February 1, 2024 at 6:50 PM
Ruthlessly cutting scope to hit an artificial deadline. I’m sure no one has ever done this before.
January 9, 2024 at 10:38 PM
Reposted by drdecrypto.bsky.social
Hey #GreenSky folks, one of my positive activism moves for this year was joining the board for SPLT and setting aside the ecogrief work a bit to revel in a black-footed ferret release or a goofy bison calf or a sign of healing prairie. They’re new here, so please welcome them!
Hello Blue Sky Community! 🦬🦬🦬
We are the Southern Plains Land Trust! So far, we’ve protected over 60,000acres in our preserve network, providing urgently needed refuge to a wide variety of native grassland animals and plants. Piece by piece, we are restoring the American Serengeti. Follow us!
October 22, 2023 at 11:14 PM
Observation: If every tool you use in your workday is a SaaS tool that lives in a browser window, 16 GB of RAM is simply not enough.
October 3, 2023 at 3:32 PM