Here's how a typical eyelash setup should be. Because video games use backface culling. You can't see a mesh from both sides. So they put two meshes that are exactly the same overlapping, but facing in opposite directions. It gives the illusion of not being flat.
Here's how a typical eyelash setup should be. Because video games use backface culling. You can't see a mesh from both sides. So they put two meshes that are exactly the same overlapping, but facing in opposite directions. It gives the illusion of not being flat.
Backface culling is enabled, according to TT as well. So it makes no sense. Unless somehow one face model is using mesh parts from another face model.
Backface culling is enabled, according to TT as well. So it makes no sense. Unless somehow one face model is using mesh parts from another face model.